This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Sina

Pages: [1] 2 3 ... 9
1
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 02, 2014, 11:15:01 pm »
Quote from: "Pinkhair3d"
Thanks guys^_^ I updated it again:



<--Original on the left, Edited on the right-->

From right to left: Meth, not even once.


Would be cool to get improved versions for all races. Official human female is really messed up (in my opinion). But this would need mesh changes too.

2
Deutsch / Re: 10 - Eine neue Karte von Grund auf erstellen
« on: October 26, 2014, 06:13:58 pm »
"Die wdt enthält geringauflösende Höheninformationen,"

Das sollte "wdl" sein.

3
Random / Re: [SHOWOFF] warlord of draenor cinematic
« on: August 15, 2014, 04:28:48 pm »
I extremely love the animations.

Not the panda kiddy stuff, more WC3 epic.

4
Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW
« on: July 16, 2014, 05:57:42 pm »
Can't be watched in germany because of the music copyright stuff.

5
Random / Wildstar World Editor
« on: July 15, 2014, 08:02:30 pm »
Wildstar was created by former WoW devs.
Just wanted to share this article about their world editor (mostly, because it's funny how it's the same as in WoW : D). Also nice to know how long they worked on it and... well, it's named like the one modcraft is creating for WoW.

http://www.makinggames.de/index.php/mag ... f_wildstar

6
General / Re: Artcraft
« on: July 15, 2014, 07:55:25 pm »
Quote from: "entrana"
Damn, I wish I could play around with that software :(

Indeed.
Especially the color painting has a huge effect in my opinion.

7
Management / Skype, Forum, Creator...
« on: April 25, 2014, 12:06:53 am »
To clear things a bit up, I made a little table:




Hope it helps a bit.
If there are still questions, post them. (;

8
Management / Re: [Blog] What did you achieve today?
« on: March 21, 2014, 08:13:53 pm »
Ooor we just talk about the deeper meaning of this thread.
Seems to be more liked than the initial sense. :3

10
Management / [Blog] What did you achieve today?
« on: March 20, 2014, 01:39:55 pm »
I want to see it!

Sometimes it feels like nothing happens on Maruum - but that's not true!
Next time you did something, post it here!
Just one line and maybe a nice screenshot.

Worldbuilding, DBC work, a concept - everything fits here!

Happy "Blogging"!

11
Random / Re: Successfully Decompiled wow 3.3.5a
« on: February 10, 2014, 11:14:55 pm »
Quote from: "schlumpf"
Not getting your ass sued by an international multi-billion company would be a pretty good reason for starters.

Lol, as if anybody would do that.

Is this code very useful, without comments or documentation?

12
Recruitment / Re: Designer
« on: January 20, 2014, 10:49:36 pm »
Better call it "worldbuilder" or "world designer". : D
In gaming terms, a "designer" usually designs the gameplay.

But, welcome. (;

13
Lore Team / Cerill camp lore discussion
« on: December 12, 2013, 11:43:10 pm »
I had a little talk with Joker about the worldbuilding of the camps and - while talking about this - also about the lore of the camps. Here's what we came up to.

One leader of each race
Since there is a whole camp only for the leaders, and there are four big tents in it, every race will have a leader. Together they make decisions about the camp. The leaders don't have to be voted. How they were chosen depends on the race (most sympathic, strongest,...).
(This replaces my idea of having a couple as "leader" with a strong orc as leader in behalf.)

Recruits in the leader's camp
The leaders keep a lot of the recruits and warriors of their race in their camp. First to train them, second to keep the leader's camp save (it's nearer to the continent and else there would be to less people for not getting overrun).

Drows on the other side of the river
The drows will live on the other side of the river, within the camp palisade. So the wall there isn't completely useless. They live there because they want to separate themselves from the other races  - as they wish to be separated from the drows.

Leader's camp on an ancient building
There was once a building, because the road to this camp would make no sense (to me. Tell me, if there is some more Cerill lore, why these roads exist).

Guy in lake house
We don't know what he will be yet. Problem is, that it's weird that the camp isn't much nearer to him, since he could know more about the landscape. Also the leaders could have taken the house, instead of living in tents. There have to be reasons for all this.
Nobody cared for the houses of the nobles in the mountains since they were well hidden and hard to reach.

Fear of the land
The camp inhabitants are more or less afraid of the landscape. On the one they don't know the land, on the other they were part of an big amnesia. Whatever caused it must be mighty and could live there.
They want to create expeditions into the zones, but they didn't want to raise their camp directly there and didn't contact the inhabitants yet.


I think that's it so far.
Opinions are welcome.

14
Builder Team / Camp rework review
« on: December 12, 2013, 04:44:29 pm »
Nice work so far, here are the small things I found.
There were a lot of little bugs in the small camp. This shouldn't be tested yet, or?


- Why are there burning rocks near to the medical supplies?

- Tree in camp should be more in the ground (first one left, if you enter). The texture at the base isn't made for being seen. Doesn't look nice, in my opinion.
- Chest side near medical supplies is leaning against fresh air.
- Fence at graveyard isn't closed at one side.
- Bushes on graveyard are shining. Intended to do so?
- Edgy mud layer on the other side of the river.
- Small gap in palisade on other side of the river. Intended?

Not fitting to the ground:
- one palisade in the river
- blue tent near Gerill Drat
- things in cooking tent

15
Software Development / Re: MMO server architecture proposition
« on: December 10, 2013, 01:09:22 am »
I'm not sure, if this is thread necromancy or if it fits at all to the topic buuut...

I heard a lecture today about task based game servers. Isn't this in a way what you suggested, indigoo?
Also, it was said that WoW is still using multi thread servers, which weren't that good.

Since I'm first semester, i don't really have an idea how a game server works inside. : D
Just wanted to share this information with you.


Little question: In what category would the emulators fit in? Single threaded (I don't think so), multi threaded or task based?

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