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Topics - Velius

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I have started working on a new personal project a few months ago.

The goal is to put the Draenei isles on the Kalimdor proper, as well as update it with new storylines, updated textures, new areas and so on. There are also plans for the third isle, which is going to be completely made from scratch.

I am currently focusing on Bloodmyst (or Silvergale, as it was formerly named), which is going to be changed drastically - the blood crystal radiation is mostly vaporized and the island is healed, but it's now quite snowy because of the Cataclysm.

So... what we will be seeing here?

The draenei have reconstructed Blood Watch into a proper town, reminiscent of the ancient Draenor dwellings. Admiral Odesyus remained here and built his new base, Ithacus Hold (yep, another Odyssey reference - a lot of these around here) where the satyr village, Axxarien once stood (most of the satyrs are gone now from the entire island). The other satyr base, Nazzivian is now under control of the Shadow Council, intent on summoning a powerful legion lord. The Horde is also on the move, taking advantage of all the turmoil they have claimed Bloodcurse Isle, as well as the area where the Vector Coil once stood (a large orc fortress is now here) and now are mining the Exodar crystals that remain in the ruins. And what about Kael's blood elves? They splintered into two factions: one loyal to the Shadow Council and the other joined the Horde's expedition. Last, but not least: the naga are stirring up trouble in the ruins of Loreth'Aran again.

Teaser screenshots included, but the map is still heavily WIP - lots of doodads need to be placed, empty spaces need to be filled, water isn't present, ground effects aren't changed and so on, you have been warned.

Screens album

Areas shown:

- Kessel's Tower
- Nazzivian
- Axebite Fortress
- Ithacus Hold

Zone progress:

- Azuremyst Isle (1-10) - 1%
- Silvergale Isle (10-20) - 35%
- Shiverwind Isle (TBD) - 7%

Other highlights:

- ADT porting to Kalimdor map - done
- Water fix - not done

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Random / [Music] Mists of Pandaria Soundtrack
« on: June 09, 2012, 02:27:32 pm »
The entire list of MoP soundtrack uploaded in one thread.

- August Celestials
- Baloon Ride
- Bamboo Forest
- Battle for Pandaria
- Bottoms Up
- Darkbrew
- Dread Wastes
- Gate of the Setting Sun
- Grummle Bazaar
- Heart of Pandaria
- Hozen Themes
- Jinyu Themes
- Krasarang Wilds
- Kun-Lai Summit
- Mantid Themes
- Mogu Themes
- Monk Themes
- Pandaria Themes
- Pandaria PvP
- Scarlet Monastery
- Serpent Riders
- Serpent's Heart
- Sha Themes
- Shado-Pan
- Shen-zin Su
- Scholomance / Siege of Niuzao Temple
- The Song of Liu Lang
- The Song of Liu Lang (VOX Orchestra and Lite)
- Spirit Cave
- Spirit Path
- Spirits
- Temple of the Five Dawns
- Temple of the Jade Serpent
- The Heartland
- The River
- Toast
- Townlong Steppes
- Vale of Eternal Blossoms
- Valley of the Four Winds
- Windspire
- Wood of Staves

Some of you already may know that Blizzard has hired three new composers to do the score for the expansion, one of them is Jeremy Soule of Guild Wars and Elder Scrolls fame. Which one of these tracks are your favorite? ;)

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It started out as a practice with modding tools, but later I have decided to continue the development in my spare time. It is still heavily WIP.

This is my vision of Tanaris Desert in the End Time timeline. I loved the concept of time traveling, and seeing the world destroyed was my inspiration for this work. However, I have decided to provide more details to the world's situation in the Hour of Twilight aftermath.

The screens depict the destroyed stronghold of Haven, which was built very shortly after the final Cataclysm hit. Since the lifeforms were able to live under the harsh conditions of the world, as exampled on the adventurers, so it's possible that some leftovers of the mortal races could do it too. Sadly they were quickly wiped out by the Old God loyal forces such as twilight dragons, elementals and local silithid and Qiraji.

Screens are done in Noggit though, since I don't have an emulator to test the map ingame. Also it's obviously unfinished.

Wowpedia concept page: http://www.wowpedia.org/User:Matix/Othe ... _Aftermath

I am going to update the thread as the work progresses.

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http://imageshack.us/g/337/wowscrnshot110211202717.jpg/

Been working with editing tools recently and I hadn't an idea what to do. So I decided to redesign Shalandis Isle (the small island off the northwestern coast of Ghostlands). The Scourge is now crawilng here and made a significant presence, testing their new blood plague. (Let's just pretend that the San'layn went home and now are trying to take over Quel'Thalas)

It was mostly an experiment, since I made it just to try out some features like music/skybox changes and water tool. I'm pretty happy of the result. I didn't figure out how to change ground objects yet, and Taliis seems to hate me...

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Miscellaneous / Revamp of Outland/Northrend
« on: October 14, 2011, 08:58:47 pm »
I was thinking about this for some time. To be honest, I loved the idea of old world zone revamp featured in Cataclysm. And I thought about bringing a new life for Outland, Northrend and BC races and maybe Death Knight as well.

I'd like to see your suggestions concerning this idea, please. Maybe it will become a community project :)

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Noggit / [SOLVED] Noggit crashes
« on: October 14, 2011, 01:35:59 pm »
Hello, I have a problem concerning Noggit editor. When I am trying to move through long distances (i.e. from Terokkar to Ghostlands) the program crashes. No matter what I do and how I try to move, the error will show up.

I am using Noggit rev 104, running on Windows 7 32-bit. I have changed compability to XP SP3 and I run this as admin, but the problem still persists.

Any help?

Thanks in advance.

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