This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - bsm

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Level Design / Re: noggit 1.12
« on: December 18, 2010, 09:59:05 am »
Quote from: "Herbalism"
Why do you guys want 1.12 in the first place? 1.3 is the way to go.
Simply because it's the only version of Noggit that works perfectly without all these bugs.
All m2s show up ingame without using Taliis, the water remains, the adt isn't covered with shadow, there are no single chunks with shadow..

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Texturing and 2D Art / Re: [QUESTION] Old Modcraft
« on: September 25, 2010, 01:17:29 pm »
Dunno if this is what you meant, but I once started to retexture Elwynn Forest with rl-textures.






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Level Design / Re: Problem with unsolid doodads
« on: August 09, 2010, 03:56:56 pm »
I'm having exact the same problem that Larryaffer described. It seems to be a Taliis-Bug =/

4
Random / Re: Gamemaster's thoughts on Modcraft (image)
« on: July 02, 2010, 06:39:48 pm »
:o are you sure that he means THIS modcraft?

http://www.google.de/search?q=modcraft& ... =firefox-a

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Showoff - what you are working on / Deadwind Keep
« on: June 21, 2010, 01:08:00 am »
Well, I wanted to show you some screenshots of my best WoW Modding Project Deadwind Keep on which I've been working for several years now. It's composed of several m2-files (that's why someone from mmowned called this technique "Lego" :D) .










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