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Messages - Breakdawn

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I like it too, but I don't like the black texture on the houses.. xD makes it look somewhat 8-bit to me xD

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Noggit / Re: Noggit for iPad.
« on: November 30, 2010, 12:10:57 am »
Quote from: "Jack"
Retirement? From what? There's never really been a real model editing scene, I mean just compare it with other modding scenes, this is just rubbish. This scene has never gotten over "kids building shit using buggy user-unfriendly tools"


*HIGH FIVE*

So true so true..

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Noggit / Re: Noggit for iPad.
« on: November 27, 2010, 01:43:08 pm »
as sirfranc said.. What good is this for? :P I don't think the majority of the wow players, are using iPad ;)

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SIRFRANC <3

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Ezcool is running with 3.3.5 and it's slightly better due to SQL structures changed positivly, oh well that's for arcemu anyway.. And we all know that ArcEmu is best for custom projects like this XD

Good luck with the recruitment :) Sure someone will jump in

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Modelling and Animation / Re: Goblins cataclysm to wotlk
« on: October 28, 2010, 03:18:11 am »
m3 :O nice

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Development and Presentation / Re: World of Blaze
« on: October 22, 2010, 01:16:41 pm »
Welcome to modcraft!

I like some of the features, but I'd love to see some concepts, such as the brainstorm you did before you started the project :) - Without Concepts you'd get stuck in problems later :)

Quote
As you can see its a very large project.

Now don't get me wrong, i'm not flaming you or anything. Just wanted to point out that it's not as large as some of the other projects that's being developed :) Where they basicly make a new game out of the client that blizzard has released :D

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Recruitment / Re: World of Warcraft "Ashbringer" Custom Expansion
« on: October 09, 2010, 02:37:07 am »
I agree with the "don't give up too easy" part, Ezcool Gaming has been developing our project for a good year soon (10 months now) and we are only halfway through so far, but knowing that people are willing to help, listen to their ideas and conclusions, even constructive critism, is something that is really reliable in this branche, we can't "just" modify the game to what our heads wish, we really have to think it through before a project like this runs through, ezcool is 14 people, that took us 10 months to gather a decent set of people. We also wanted alot of classes and races and even new doodads when we first started, but now we decided to let that way untill we got our first part of this era out, so atm we're stuck with custom bushes & flowers since it is just a particle compared to the time and effort that everything else takes.

So yeah. Before you give up again or feel like you found a dead end. Take my advice trash it or use it:

Sit down and write every head goal you got, pick 6 of them that you want the most.

Then start one by one and brainstorm them, google the possibilities for them to actually be possible within the client, remember that this is a game MOD, not a new game. Not everything is possible. then trash ideas that are basicly impossible, no need to promise yourself or others something that is impossible, it will bite your butt in the end.

Then show the list to a website you know is full of experienced people to give their point of view on your ideas, to tell you if it's good or bad, if new classes is even needed within the game! and THEN you start recruiting, preferably recruite more than you need so you can choose who you think you need for your project, when you got all your people set, start working on the project, make sure it all goes by the plan you've written. Which is more important than anything else, we experienced that in ezcool when we didn't make a plan over our continent untill SirFranc asked if he could do it for us so we basicly lost 2 months of stupid world building because we didn't have a plan of it. So yeah, planning planning planning. More important than bling.

And last: If you got a big fond behind you, try and get a scripter to fix problems that you might meet when you progress through your project, we got a few nogg-it crashes fixed in ezcool to stop our world builders (including me) from nerdraging twenty-four-seven :P So it's worth it.

and even more last, You can use this kind of projects for educational purpose, so take that chance and go for it !

Atleast I certainly hope ezcool is finishing this off so I can sit back and play through the world I made knowing that I can just relax after 1-1½ years of intense wow modding :P

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SirFranc <3

 Oh yeah, cataclysm is nothing disturbing, it only gives us more objects & textures to play with, I hope :P

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Level Design / Re: WoW Crash with custom map
« on: September 04, 2010, 01:47:02 pm »
Also a little sidenote,


It's a good idea to backup the adt's your working with, not neccesarily the whole map, just those you're working with :P

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Noggit / Re: Noggit Rev 120
« on: September 04, 2010, 01:34:29 am »
Oh well Stability should be the primary fix anyway :P then the water.. and then the 3D.. because the glitch in 3D paint also affects 3D moulding :P

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Noggit / Re: Noggit Rev 120
« on: September 03, 2010, 05:07:32 pm »
Is the 3D paint being polished up?

And does it save water too?

That's the two last questions I had after readin the bug fixes :)

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Beautiful to be honest :) Way better than a noob like me:)

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Random / Re: Ventrilo
« on: August 23, 2010, 03:10:28 am »
Thank you so much for providing the channel :) I will be on ventrilo some time tomorrow :P

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