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Messages - SirFranc
1
« on: September 25, 2011, 09:05:25 pm »
With M2Mod It's a plugin or another ms converter? :S that's where i usually get stuck, my pc does not handle well ms converters :S
2
« on: September 24, 2011, 07:04:23 pm »
Franc, I have got an idea. If your house have somekind of animation you can open them with blender and then export to m2i and from m2i to m2  It hasn't any animation, how can i change from m2i to m2?
3
« on: September 24, 2011, 02:08:53 pm »
use mdxtom2 to convert it) tried, no luck, crashes at "bones" ._. and no clue about how to fix it
4
« on: September 19, 2011, 06:49:18 pm »
I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what. Models with a lot of animations (Wow Rips, for example) doesn't work in MDXTOM2. Use Blender instead.
I got the same error and my model is a house with a dummy "stand" animation :S
5
« on: September 14, 2011, 04:43:02 pm »
I wonder if you can use ModelEditor for Wc3 models to add bones and such, shouldn't be the same?
Also, i tried on a 4000 poly model, and crashes.. i don't think i can make it with less polies (it's a house)
6
« on: September 14, 2011, 01:22:37 pm »
Eluo, if i recall correctly the model importer doesn't work, textures are totally messed up!
7
« on: September 14, 2011, 12:49:25 pm »
Problem Solved! I just installed .Net Framework 3.5 and now it works! Is not letting me to install 3.5 <.<' i run on Win7
8
« on: September 14, 2011, 12:41:50 pm »
Not yet, we had some holiday to spend, even I do rest
9
« on: September 14, 2011, 12:25:32 pm »
Awesome but... brick by brick? isn't a bit too much of polys? i imagine making entire ruined cities with that
10
« on: September 09, 2011, 11:08:55 am »
I still have problems with that converter.. i installed .net framework (4.0) and ran it by cmd but still crashes on "Started" also the model has been modified as you wrote, perhaps it's the wrong version of .net?
11
« on: August 22, 2011, 12:59:09 pm »
That's legendary.
12
« on: August 04, 2011, 03:16:25 pm »
Hope to be also in the beta group  Ofc
13
« on: August 04, 2011, 11:04:46 am »
This is amazing! When will it be released? We should get a working beta in the next week
14
« on: August 01, 2011, 01:56:16 am »
You can only copy a adt so you have the whole hight data of the adt on another. Just copy the adt, rename it and use offset fix. Then you have to delete all modes and its done.
"Delete all modes"? Could you define that.
Do you believe i don't remember what i wanted to tell you? it was surely a typo.. buti i can't remember atm O.o
15
« on: August 01, 2011, 01:40:32 am »
hositt"]Glad to see the server is still up, And you're still following your dream. I miss you. Ciao Wasn't she supposed to be banned?
Thanks anyway. She had two accounts, one was banned, iirc.
I don't care. Be happy, she still talks to you positively instead of trying to get her banned again.
Which is most amusing after the massive amount of shit the tossed on me on MMOWNED, not that i give a damn to it, mind But that's not the thread to say "i miss you, ciao" so well, back on topic. We are almost done with the core, but another C++ dev could help.
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