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Author Topic: [SHOWOFF] Eluowind  (Read 15019 times)

Eluo

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[SHOWOFF] Eluowind
« on: November 08, 2010, 10:56:25 pm »
Heyo guys!
Long time no see eh?^^

Well here is sth. to comfort you:

SLIDESHOW YEHA!


This worldbuild was created for a german server( http://x-grade.org/ ) wich will release this as a player meeting.This city consists of about approximately10k objects(doodads and wmos). Some changes and bug fixxes are still in progress.

I'd be happy for c&c!

Btw if you are intrested in joining this project(it would be good if you can speak german) please contact the project leader either in:
skype (starjoker51)
or
icq (283128675)

And: We are searching atm only devlopment staff(scripters ,worldbuilder core devs ect) or video producer so right now we don't need GM's^^
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Curas

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Re: [SHOWOFF] Eluowind
« Reply #1 on: November 09, 2010, 10:02:51 am »
Great Work, wish I could build something like this.
However, if slowly, it goes forward with World of Elysium.
Good things take time.
-by the way waitin' for your minimap and skybox tutorial, eluo. ^^

Keep on this great work!

Best Regards

Curas
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Eluo

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Re: [SHOWOFF] Eluowind
« Reply #2 on: November 09, 2010, 12:36:44 pm »
Yeah i have to do it for this area anyway so maybe i'll do this simultainiously^^
Sebbo , another worldbuilder for this project ist building the city for the horde and i'll have to wait some days until it is finished.
When it's ready i'll go for the details like groundeffects ect. Those screens were taken with the machinima tool , to test the skyboxes.

Nice to hear that your project is still goin'!
Hope to see more of you^^

greets

PS: btw the name of the city won't be eluowind ofcourse xD Bsm was so kind to name it that way cause it kinda looks like stormwind in his opinion^^
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TheBuG

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Re: [SHOWOFF] Eluowind
« Reply #3 on: November 09, 2010, 02:30:57 pm »
I like it, though I think it could use some more green, like trees and bushes and some grassy spots (Thuogh I might just be missing them on the screenshots).
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Eluo

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Re: [SHOWOFF] Eluowind
« Reply #4 on: November 09, 2010, 03:10:23 pm »
I had a huge garden ( 1/2 adt big) wich had to be removed beauce of fps issues... It included a layrinth ect







And a small house

2 weeks of work deleted :(

The bulevard at the upper church with the graveyard is still there. I was thinking aboutswapping the trees to green trees but .. meh i think the white texture gives the town something new ^^
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Jack

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Re: [SHOWOFF] Eluowind
« Reply #5 on: November 09, 2010, 03:13:09 pm »
I don't tink the garden was the fps problem but the labyrinth ;)

Anyways, fucking great work, best city worldbuild evar blabla and you know it!  ;)
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Steff

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Re: [SHOWOFF] Eluowind
« Reply #6 on: November 18, 2010, 01:22:56 pm »
But the lab.. idea is nice. whant to see it ingame :)
Eluo - Could we try to implement a smaler int Maruum?
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Kagul

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Re: [SHOWOFF] Eluowind
« Reply #7 on: November 28, 2010, 10:09:15 pm »
epic.!!



there's no other word to describe that build.
really awesome Eluo!


greez Kagul


PS: Hut ab ;)
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bjarki2330

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Re: [SHOWOFF] Eluowind
« Reply #8 on: August 26, 2011, 02:03:51 pm »
Amazing! Amazing! Amazing!

Dude, that is rad. I like it very much. Wonder how epic it would be to roleplay with this one. :D
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Steff

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Re: [SHOWOFF] Eluowind
« Reply #9 on: August 26, 2011, 02:18:24 pm »
Is this for an existing project :)
If not ... You know what i want to ask ;)
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Eluo

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Re: [SHOWOFF] Eluowind
« Reply #10 on: August 26, 2011, 06:32:20 pm »
I was thinking about it, and i would have released it for everybody but there are some major problems in this city...I hope you guys could help me with that in the upcoming release.
The models i sometimes used as floor have somehow a bugged collision plus the wmos used as walls everywhere also dont have any collision.

Because of those reasons i din't think it would be fit to release it.
I tried to fix those problems and enhanced the city even more and added more detail to it, but there still is the problem with the collision which i couldn't solve until now...
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Steff

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Re: [SHOWOFF] Eluowind
« Reply #11 on: August 26, 2011, 08:26:37 pm »
Whould be nice to see this ingame and wlak the roads. Whould also give a great RP place;)
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Eluo

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Re: [SHOWOFF] Eluowind
« Reply #12 on: August 26, 2011, 08:56:25 pm »
Et voilá:
http://www.mediafire.com/?p41mx2ccs31xted

The patch should conatin everything needed.

Btw i also have some arenas left if you should have a need for them:
[spoiler:14a83608]
[/spoiler:14a83608]

(Sorry for the ugly screens i had to move them to azeroth as i dont have a server to test stuff on)
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Supora

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Re: [SHOWOFF] Eluowind
« Reply #13 on: August 26, 2011, 10:16:30 pm »
Quote from: "Eluo"
I was thinking about it, and i would have released it for everybody but there are some major problems in this city...
The models i sometimes used as floor have somehow a bugged collision plus the wmos used as walls everywhere also dont have any collision.

Because of those reasons i din't think it would be fit to release it.
I tried to fix those problems and enhanced the city even more and added more detail to it, but there still is the problem with the collision which i couldn't solve until now...
Are you trying a RefRep tool by cromon?

You post it in tool sub-forum
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Eluo

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Re: [SHOWOFF] Eluowind
« Reply #14 on: August 26, 2011, 10:21:24 pm »
I tried everything that i could ;)

The wmo isnt that hard that should be the rendering flags...the thing that concerns me more are the doodads abd they are more important than the wmos....
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