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Topics - Supora

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1
Random / Where is happyhack?
« on: April 26, 2015, 11:04:50 pm »
Does anybody know any info about him? Maybe someone know hot to contact to happyhack? He visited this forum once til almost the year. I've really mis the vertex color exporting in his script because everything else that this script doesn't do can be quiet easily fixed but vertex colors may be a really huge array of data.
Or maybe there is someone who got some expirience in python and can get vertex colors to export.
Also I've attached my trial to make it work but I've had no idea what I'm exactly do so it doesn't work and idea can be completely wrong.

2
Modelling and Animation / Just another Human Keep
« on: January 01, 2015, 06:41:33 pm »
Made it for testing of repairing of vertex colors of not original blizz wmo parts. Used 2 parts of Stormwind and adden an exterior part to it. Also it has 2 doodadsets.
Screens:
[attachment=2:mepusm70]keep1.PNG[/attachment:mepusm70]
[attachment=1:mepusm70]keep2.PNG[/attachment:mepusm70]


Download old version:
[attachment=3:mepusm70]stormbarrack.rar[/attachment:mepusm70]

Download *NEW* version:
[attachment=0:mepusm70]stormbarrack.rar[/attachment:mepusm70]

3
Modelling and Animation / [RELEASE] Second Stormwind Jail is Open!
« on: April 14, 2014, 08:09:47 pm »
Today I played a lot with hex editing and here is a result:
1) Edited the stormwind_281.wmo with blender and happyhack's script for (im/ex)port wmo's. Just deleted some collision meshes and opend the gates in Jail near the "old city".
2) Restore header of wmo_group file, restore doodads and water, fix materials and portals. All with hex editor and pxr.dk wiki.
[attachment=0:3abdwz9f]JailOpen.jpg[/attachment:3abdwz9f]
And Here is a download link.
[attachment=1:3abdwz9f]stormwind_281.rar[/attachment:3abdwz9f]

4
Miscellaneous / [HELP] Third Side( Scourge faction) for WoW
« on: December 09, 2013, 05:22:06 pm »
Hey guys. Some days ago I've started to trying to add new faction for WoW. I've already done with dbc's and some core stuff but I can't compile my sources because of  error. Original sources contain this part:
Code: [Select]
       static uint32 TeamForRace(uint8 race);
        uint32 GetTeam() const { return m_team; }
        TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
        void setFactionForRace(uint8 race);
And I've changed it to:
Code: [Select]
       static uint32 TeamForRace(uint8 race);
        uint32 GetTeam() const { return m_team; }
TeamId GetTeamId() const { if ( m_team == ALLIANCE ) { return TEAM_ALLIANCE; } else if ( m_team == HORDE ) { return TEAM_HORDE;} else if ( m_team == SCOURGE ) { return TEAM_SCOURGE;} else { return TEAM_ALLIANCE;} }
        void setFactionForRace(uint8 race);
Maybe it's not a good solution but( I'm not really good at c++)...
And there I've got an error: 'SCOURGE' is undeclared identifier and the same with TEAM_SCOURGE. But I've already edited enum of Team and TeamID in SharedDefines.h(pic). In Visual Studio it shows this values.
Here is the pic:

So maybe someone can help me to fix this.
Thanks

5
Random / [BUG] Forum Bugs
« on: June 14, 2012, 07:11:11 pm »

If you found a bug of forum please post it here.



1) Images are full-sized in posts and signatures. [seems to be fixed]


Tested browsers:
Quote
Opera 11.61.1250
Mozilla Firefox  13.0
Internet Explorer
Screenshot below:
[attachment=0:33tkggl1]bug.png[/attachment:33tkggl1]

2) Images have wroing size in attachments.


Tested browsers:
Quote
Mozilla Firefox  13.0
Screenshot below:
[attachment=1:33tkggl1]bug2.png[/attachment:33tkggl1]

6
Modelling and Animation / [RELEASE] Ghosty Riding Bat
« on: January 26, 2012, 11:41:04 am »
So here i release a little model edit which include an edited model of BatRider.m2(good anims for fly and walk)
Maybe in future I've release another ghosty creatures(like gnolls, crocos and others)
Screenshot of Bat

download/file.php?mode=view&id=333

In two words its a simple edit of renderflags
set it like RF_not_Zbuffed_unfogged(_twoSided)
and "addictiveAlpha"

7
Tutorials / [TUTORIAL] [LUA] XP Bar after Level 80.
« on: September 08, 2011, 02:47:37 pm »
So it's a simple how-to make a XP bar visible after getting a level 80.
First of all you need to get the ReputationFrame.LUA:
go to your wow folder and search a data folder. In data folder you must to open a your locale directory(example: ruRU, enGB, enUS) and open a last locale patch(patch-ruRU-3, patch-enGB-3, patch-enUS-3). In this *.mpq go to Interface>FrameXML, searc for a ReputationFrame.lua and extract it.
Second: Open ReputationFrame.lua with notepad and search for:
Code: [Select]
MAX_PLAYER_LEVEL_TABLE[2] = 80;If accounts on your server have a expansion value 2, edit
Code: [Select]
MAX_PLAYER_LEVEL_TABLE[2] = 80; to
Code: [Select]
MAX_PLAYER_LEVEL_TABLE[2] = needed level;If you change a expansion number to other value(like 3 or 4) on the account creating function on the server you can add a new row after
Code: [Select]
MAX_PLAYER_LEVEL_TABLE[2] = 80; like this
Code: [Select]
MAX_PLAYER_LEVEL_TABLE[2] = 80;
MAX_PLAYER_LEVEL_TABLE[3] = needed level;

8
Noggit / [Error] Microsoft Visual C++ Debug Library
« on: May 14, 2011, 07:51:49 am »
Hello. So I download the 120rev. 184 and I install all dll's, but when I open NoggIt I hane this error: Microsoft Visual C++ Debug Library
Debug Error!
program: path to noggit.exe
R6010
- abort() has been called


When I try to retry, Noggit Close. And my log file don't have some information. But when I try to skip, i have this in my log.

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