This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - LIMEEE

Pages: [1]
1
Oh boy have it been long since i was on this site or any other modding community, Most of you probably have no idea who i am but i was a very active world builder a few years back.
I was going over some screens from a old disk and found the time to actually make an album with almost all of my projects starting back in 2009,to the latest being 2013(Forsaken halls).
As i have not followed the modding scene for a long time i have no idea how things are going but i hope you have better tools these days than what was available back then.

Here is the Album with everything organized: http://jungla.imgur.com/

//LIMEEE/Jungla

2
Hello Modcraft i have a problem i would need some help with, I am working on my own custom instance, now that we have a working wmo exporter, One of the areas i am creating have a lot of gravestones but like most of you know the game can only render "small" objects to a certain degree and they go away if you are to far away from it. So my plan was to export the whole ADT with every gravestone data in place and import it into 3ds and export all the gravestones as one big wmo group. (would remove the view distance bs)

Thing is i only know 2 programs that can do this, one of them are "ModelExporter" it is an old program that only supports 2.x files and when you try to export a 3.x adt with m2 model placement info, you can't export it.
The second program is Machinima Studios which have up to 5.x support and it works fine on mop adt's but the program can't even open the 3.x ADT's So i am clueless right now on what to do, thats why i am asking you guys for any tips that might help me fix this, or any other program that can actually do the same thing,

EDIT: Never mind i figure it out, i used the ADT convert for mop, and that actually made Machinima studio support the file and i could export it then export it back into 3ds.

Pages: [1]