2
« on: June 19, 2015, 12:15:17 pm »
Hey guys! I recently started modeling in Blender, and am loving it so far. I've succesfully managed to import something into WoW with a lot of trial and error, but some things are still weird.
- The ground plane has no clipping. I have no idea why, since all the other planes are working fine. What are some of the rules to keep in mind when trying to get everything to clip correctly?
- Some parts of the model are taking some weird shading, being way darker than other parts. Is there an optimal "shading settings" rule in Blender?
I would very much appreciate some help on this. I'm absolutely loving the modeling part, but the pay-off of seeing it in-game has so far been somewhat disappointing.