This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Leandor

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Noggit / Mixing Vanilla and Cata ADTs problem
« on: March 04, 2018, 07:19:11 pm »
Hi! I'm trying to replace some vanilla adts with Cata adts, and they were kind-of working. But, when I tried to see how it worken ingame, well, I had some problems.

Screens

Everything ok



Then you walk a bit to some ruins, and its like the game sends you flying.



I thought that using Ryu's Zone Masher would fix it, but nope. I have no idea of whats going on, or how to fix it...

2
Showoff - what you are working on / Re: [SHOWOFF] Modified Theramore
« on: January 04, 2018, 02:57:49 am »
Well, I do have the link of a new version of the map -and others. It may have some problems if I used some models that we use on the server, but if you are interested you can send me a PM  ;D

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Showoff - what you are working on / Re: [ShowOff] Wasteland
« on: November 08, 2017, 03:41:35 pm »
Wow. That just... other level. It looks so good! Man, I wish I knew how to create models and buildings.

It feels like one of the Fallout games, and I certainly feel that kind of vibe coming from those maps. I love how the city skyline looks, and uff, thats a terrific level of detail everywhere.

Good work, if not amazing!

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Finally, a great Thrallmar. The original one was just a couple of sticks put together, but this looks like a real stronghold! Good work, I love it with the new models!

That, and your other works are really good aswell! I didn't knew why I couln't see your images, but now I can. Keep it up  ;D

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Showoff - what you are working on / Re: [SHOWOFF] Modified Theramore
« on: November 03, 2017, 07:03:39 pm »
Thanks for your opinions and suggestions!

Yes, I wanted to make it feel "more" than the original, that was jus a kind-of town around a tower. Things evolutionated from there, and had to make it even bigger. Stories happened on this server, and stuff isn't so great for people on the east, so Theramore has an important inmigrant influx. Without more space on the island (because its "reserved" for the original citizens and people who have the coin to pay), these inmigrants had to establish themselves on the continent.

That's why the second town, or the "low city", is crowded: not much space, a lot of people, few resources, poverty and crime everywhere. Though the authorities had to build outer defenses to keep this unexpected new district of the city secure, the new walls have just made worse the problem, limiting even more the space. An so, this place is completely overpopulated.

And yes! Good catch there with the pines! Right now I don't have many models, so I had to improvise with what was at the reach of my hand. I've been telling myself "Dude, those little trees are better taken care, that's why are greener. Look! Some even have their own pots!" but that's only excuses, haha.

Besides that, my work with Theramore includes a route to Northwatch Hold (slighty expanded, aswell) and, from there, a route to Ratcher. Kalimdor feels a lot smaller after that.


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Showoff - what you are working on / [SHOWOFF] Modified Theramore
« on: November 03, 2017, 03:01:59 am »
Hi guys! First of all, I wanted to thank you for all your tutorials, posts, tools, software, anyway, everything you've made here on Modcraft. Without you, I couldn't be able to even try to modify a single tree on WoW, and certainly I wouldn't call this one of my hobbies! Your effort keeps this community alive and, while I just registered, I have been from the outside watching and learning.

So, this is a showoff after all. I'm really an amateur, and every map edited is probably not a great work, but I like some of the results. I started to use noggit wanting to make one of my favorite cities, Theramore, bigger than what we have/had on WoW. After Warcraft 3, where Theramore was this great island, a great human city on Kalimdor, a real capital of the Alliance, I was very dissapointed that, ingame, it was just a walled isle. Since day 1, my dream was to see it bigger, better, more relatable to its own lore.

Anyway, I didn't have the experience, nor the style, and so I wanted to emulate the original estetic of the city while making it look more like the "citadel" its supposed to be. After that, I took some liberties, and suddenly some roleplaying needs came up (this map is currently used on a spanish-speaking roleplay server called "Elseworld of Warcraft"), so I had to expand to the continent, adding a new, poorer discrict.

My work at Kalimdor goes beyond Theramore, but this is the zone I've invested most of my time. I hope you like it and, if you want, leave me some suggestions and critics!













































It may look a little empty -and it is. Is just that I'm not very good with little details, and NPCs, and... stuff.  ;D

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