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Messages - SinisterX

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1
Showoff - what you are working on / Re: [SHOWOFF] The Ancient Wilds
« on: January 20, 2018, 06:30:41 pm »
Yup! That's pretty much the idea. To have the High Elves on the Alliance and the Blood Elves on the Horde. The idea isnt to reduce or swap areas or races.. but rather expand on the world with new content. ;)

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Showoff - what you are working on / Re: [SHOWOFF]Twilight Fissure
« on: December 26, 2017, 09:27:22 pm »
Thats looking awesome Bardh!

It's looking real menacing. If I had to recomend anything, it would be to maybe incline the trees that are straight like 20% 30% outward from the centre of the erruption. I think this will give your area more of a look of "it's errupted!" because the trees would be then affected by the force.

Juest my 2 cents ;) Awesome concept!

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Showoff - what you are working on / Re: [SHOWOFF] The Ancient Wilds
« on: December 26, 2017, 09:24:38 pm »
Thanks Krysik! Yes, next time i'll be adding proper ground effects, I am though having an issue with the area with duplicated models (I'm trying to fix that before adding anything else). As for pictures, ill make sure I add a few aside from the video ;)

Chimpean: It working on WOTLK. I will most likely release it, but there are a couple of issues I've been having with that area. So I need to sort that out first, then do a couple of touch-ups. ;)

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Showoff - what you are working on / [SHOWOFF] The Ancient Wilds
« on: December 20, 2017, 04:26:42 am »
Hello all!

First time posting in Modcraft. I've been a long time modder, but I haven't been active in a while.

The project im bringing you today is called "The Ancient Wilds". It is a zone east of Arathis Highlands. Its
a Valley that houses an old elven city that has been recaptured by the remaining High Elves (this is part of project for a RP server with a custom HE race and starting zone.)

The idea was to have a small zone, where Elves and Trolls could clash.. and still stay somewhat attached to the official lore. Take a look at the Ancient Wilds, The City of Quel'Aman.. and the Aman'zul Tribe! Enjoy.


5
Tutorials / Re: Set up your custom Maps with a WoW Server
« on: November 22, 2010, 04:26:53 am »
When we are editing existing adts, let say for example: The blocked Gilneas area in normal wow. (I'm thinking about creating my own little Gilneas there).

Once we've edited and saved our changes with noggit and have created our MPQ: (patch-enUS-4.MPQ).

We don't need to edit the map.dbc, or the server side dbc, right? Because these maps are already referenced. (They aren't new maps, just old adts that have been edited).

I did a little test. Followed the exact file structure for the adts. And my area changes don't show up in WoW. Do we need to use a model hack, in order to get the patch working? I'm using wow 3.3.3

-Thanks in advance.

6
Noggit / Re: Issues with Noggit3
« on: November 20, 2010, 06:06:33 pm »
Issue fixed.

The Noggit3 download link on the forums only contains certain newer files. After scavenging for an older FULL version of noggit and adding the Nogg3 files into it, it's now working.

Thanks all.

7
Noggit / Re: Issues with Noggit3
« on: November 20, 2010, 05:53:48 pm »
No need to be snarky. I can see perfectly what the error log says, what I need is help fixing the issue. I have my realmlist.wtf, in the proper places. I even copied it in other folders to see if noggit would find it. No such luck.

If you can provide a copy of what the noggit.conf file should look like, and where the realmlist.wtf needs to be in order for noggit to recognize it. What I need to know are the proper paths that noggit searches.

8
Noggit / Re: Issues with Noggit3
« on: November 20, 2010, 04:19:23 pm »
Log File content: (Pastebin)

http://pastebin.com/yJYdbRN0

Log File content:  

Quote
.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: C:ProgramsWorld of WarcraftData
.wowmapview.cpp:266 > Project path: C:ProgramsWorld of Warcraft
.wowmapview.cpp:310 > Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

That's all there is. Noggit just seems to open and shutdown in less than a second.

9
Noggit / Re: Issues with Noggit3
« on: November 19, 2010, 05:39:11 am »
Hey Curas,

Yep, I modified my noggit.conf to reflect my WoW location.

C:ProgramsWorld of Warcraft

I have run WoW atleast once before trying to open Noggit. Everything seems the same.

I am currently running WOW version 3.3.3

p.s

Yeah, I didnt mean that I have Cataclism, what I meant is that Cataclism and their world edits got me interested in doing my own.. Pre-Cataclism edits.

10
Noggit / Issues with Noggit3
« on: November 18, 2010, 09:27:44 pm »
Hello there, I'm SinisterX a long time warcraft modder.

A few years ago I began playing around with Noggit, but it was too unstable and glitchy. I stopped modding for quite some time, and only now with Blizzard's changes to Azeroth in Cataclism, got me thinking about changing it myself.

I downloaded Noggit3 (the version linked on your beginners thread). I created a second WoW copy, for development and was ready to go. However NoggIt3 does not load. It opens up and closes down. The log file says:

.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: C:ProgramsWorld of WarcraftData
.wowmapview.cpp:266 > Project path: C:ProgramsWorld of Warcraft
.wowmapview.cpp:310 > Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

I read a fews post out there on the web, even tried to get developer info. But there are no specific guides for installing this version. Is there any chance you guys can point me towards a good install thread or instructions to get noggit running?

-Thanks

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