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Author Topic: [SHOWOFF] Northfall custom doodads  (Read 4486 times)

Vel

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[SHOWOFF] Northfall custom doodads
« on: August 26, 2011, 10:21:05 am »
Northfall (Northwood) - Location is east of Burning Steppes.
With Northfall border as two zones:
Andh'renord (Ancient.Lang: North andh'r Kingdoom)
Andh'rathart (Ancient.Lang: South andh'r Kingdoom)
-----------
the Andh'r Kingdoom was destroyed a thousand years ago, and it remains engulfed most of the forest.
-----
Current inhabitants of:
+ ancients (Awakened some Viri'idon(devourers of time)):
• Ancient Soldier.m2
• Ancient Siege.m2
• Ancient Colossus.m2
• Ancient Berserker.m2
• Ancient Minion.m2

+ Animals and Other ...

Custom Doodads video 4**:
Tree01:
[spoiler:3383c3js][youtube:3383c3js]http://www.youtube.com/watch?v=0RiWvdjyNyo[/youtube:3383c3js]

Tree02:
[youtube:3383c3js]http://www.youtube.com/watch?v=oN3MvyeWOt4[/youtube:3383c3js]

Tree03:
[youtube:3383c3js]http://www.youtube.com/watch?v=FlE_qSqWT70[/youtube:3383c3js]

Tree04:
[youtube:3383c3js]http://www.youtube.com/watch?v=KO9KtFzdgg8[/youtube:3383c3js][/spoiler:3383c3js]
« Last Edit: August 27, 2011, 12:55:45 pm by Admin »
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schlumpf

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Re: [SHOWOFF] Northfall custom doodads
« Reply #1 on: August 26, 2011, 10:35:19 am »
Please use less spoilers.
Please do not only update your first post and bump but also have updates in the bumping posts.

--
But yeah, nice trees. I'd be annoyed by the stuff flying around after some time. It did look good on the mystical forest theme but would not be fitting in a normal sunny scene.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [SHOWOFF] Northfall custom doodads
« Reply #2 on: August 26, 2011, 10:45:55 am »
Quote from: "schlumpf"
Please use less spoilers.
Please do not only update your first post and bump but also have updates in the bumping posts.
I thought that updating first post would have been better, OK, I will be in new posts.

When I finish these doodad set, I'll do some custom animated trees with a collision, for Public
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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schlumpf

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Re: [SHOWOFF] Northfall custom doodads
« Reply #3 on: August 26, 2011, 02:22:14 pm »
Quote from: "Vel"
Quote from: "schlumpf"
Please use less spoilers.
Please do not only update your first post and bump but also have updates in the bumping posts.
I thought that updating first post would have been better, OK, I will be in new posts.

When I finish these doodad set, I'll do some custom animated trees with a collision, for Public
Updating the first post is not bad, but I hate seeing a new post, going there and only seeing text telling a different post got new content. As said: you may want to do both.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [SHOWOFF] Northfall custom doodads
« Reply #4 on: August 26, 2011, 02:26:27 pm »
I do always both. Post hte changes as new one and add it to first.
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Vel

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Re: [SHOWOFF] Northfall custom doodads
« Reply #5 on: August 26, 2011, 02:42:53 pm »
Quote from: "schlumpf"
Quote from: "Vel"
Quote from: "schlumpf"
Please use less spoilers.
Please do not only update your first post and bump but also have updates in the bumping posts.
I thought that updating first post would have been better, OK, I will be in new posts.

When I finish these doodad set, I'll do some custom animated trees with a collision, for Public
Updating the first post is not bad, but I hate seeing a new post, going there and only seeing text telling a different post got new content. As said: you may want to do both.
When I do all doodads, and each will be Youtube videos without spoilers first post will be very, very long. And it will be very much Traffic at startup.
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Steff

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Re: [SHOWOFF] Northfall custom doodads
« Reply #6 on: August 26, 2011, 02:47:03 pm »
Then just do one per Model.
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schlumpf

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Re: [SHOWOFF] Northfall custom doodads
« Reply #7 on: August 26, 2011, 02:53:06 pm »
Quote from: "Steff"
Then just do one per Model.
That's even more then..

The traffic generated by the YouTube player is minimal. The video is e actual data. The player itself does not load the video directly but only when asked to, so the traffic will not really be high. It's just a pain to hit all these show buttons just to see it's empty or not interesting.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

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Re: [SHOWOFF] Northfall custom doodads
« Reply #8 on: August 26, 2011, 02:57:05 pm »
Quote from: "schlumpf"
Quote from: "Steff"
Then just do one per Model.
That's even more then..

The traffic generated by the YouTube player is minimal. The video is e actual data. The player itself does not load the video directly but only when asked to, so the traffic will not really be high. It's just a pain to hit all these show buttons just to see it's empty or not interesting.
well, I realized
------
first topic updated
------
first topic updated 2
------
New doodads:
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SirFranc

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Re: [SHOWOFF] Northfall custom doodads
« Reply #9 on: September 14, 2011, 12:25:32 pm »
Awesome but... brick by brick? isn't a bit too much of polys? i imagine making entire ruined cities with that :P
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Steff

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Re: [SHOWOFF] Northfall custom doodads
« Reply #10 on: September 16, 2011, 10:06:34 am »
I think i looks not like it hase to mcu poly. Could you post a wireframe render please :)
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Vel

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Re: [SHOWOFF] Northfall custom doodads
« Reply #11 on: September 16, 2011, 10:54:36 am »
schlumpf was right. All doodads except the trees will be reworked.
Reason: very high poly = lags.
I first completed yet Warrior Tier 11 (Moltogron's siege battlegear). and then continue to do doodads
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