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Author Topic: new file system CASC  (Read 36193 times)

phucko1

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Re: new file system CASC
« Reply #75 on: April 07, 2014, 03:55:02 pm »
How I found my files:
Export data with BLT Extractor.
Sort files by filetype and filename, open the biggest filesize m2s in 010editor and look up their real names. (Found Orcmale,Dwarfmale,Dwarffemale,Nightelffemale, TaurenMale, GnomeMale and GnomeFemale so far.)
Look at their vertice value: TaurenMale example has 19549
Then take all .BLPs to a seperate folder, get BLPView so you can see .BLP Textures live in Explorer.

Now remember that BLTEExtractor exports .SKIN files as .BLP, so the BLP files that doesn't show an image is actually a skin. Open those files in 010editor and look for indice value equal to vertice value in m2.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: new file system CASC
« Reply #76 on: April 07, 2014, 04:05:30 pm »
Quote from: "phucko1"
.

Thx very much my friend I will realy try that but for the breaking news

blizzard retuxerd the clan warlords to look realy realistic and here is the Warlords of dranor
[attachment=0:gsi8j3k7]736117_4150787244155_236842996_o.jpg[/attachment:gsi8j3k7]
if only anthoney vang was whith us to complete the picture
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: new file system CASC
« Reply #77 on: April 07, 2014, 04:14:59 pm »


This is why i got for now.
This orc, with garrosh skin (the only texture i have found).

Nude skin (without items) don't have legs and arms (Rayman mod)
But when i equip pants and bracers, it works.

But no fucking ears, and lot of bugs ingame

Some animations works, attack, defend, stomp etc... but emotes don't.

I have currently 3 .skin.


I will try to finish this shit,
Rangorn
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: new file system CASC
« Reply #78 on: April 07, 2014, 04:29:38 pm »
Eventually you will need to get it into blender for re-uvmapping purposes.
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Rangorn

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Re: new file system CASC
« Reply #79 on: April 07, 2014, 05:19:32 pm »
I will try it, do i have just to import m2i and export m2
Or do i have to make a real work on Blender ?
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Helnesis

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Re: new file system CASC
« Reply #80 on: April 07, 2014, 10:18:37 pm »


work !

First datamining
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Rangorn

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Re: new file system CASC
« Reply #81 on: April 07, 2014, 10:24:41 pm »


And the ingame view.

Big thanks to Helnesis for helping me to get this madafacka Blackhand.


All combats animations works, emotes don't.
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AgeofCraft

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Re: new file system CASC
« Reply #82 on: April 07, 2014, 10:45:24 pm »
Ok i start to unpack from the newest DATA file to the lowest and got all files from the WoD now i try to view all new Models in Model viewer to get the Textures on it.
I got now : All WoD Icons and all Wod Sounds the next step is to get the new models.
I export the new Character Models and redesign the missing Parts or try to find them now.
« Last Edit: April 08, 2014, 05:11:20 am by Admin »

AgeofCraft

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Re: new file system CASC
« Reply #83 on: April 08, 2014, 04:59:11 am »
I think the M2´s are broken i can´t open anything the 010 Editor show me red errors the Model viewer Show me too errors but the Textures are Working. I tried everything with that m2 files but nothing work. I got the Full OrcFemaleHD Files tried to show them in the WMV or change the versions with 010 Editor but nothing work.

What i got:
Every WoD Icon - sort
Every WoD Tilesets - sort
Every WoD Sound Files - sort
Every M2 - Sort

What i need:
Something to read the M2 Files.

@Rangorn and Helnesis
Very, Very nice you guys got it  :D
Some Questions to you, did you downgrade this models with the 010 Templates or own scripts ?
Sometimes the Model viewer load the models but they are invisible. So i dont know whether they broken or something, better ask before I edit a corrupt file and I do not know  :( ^^

So this Model on WMV:

Nothing changed on the M2 File.

Ok i know where the Problem is the Model Viewer can´t find the .skin file so i need to datamine until i find the skin...
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MR. Farrare

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Re: new file system CASC
« Reply #84 on: April 08, 2014, 03:49:34 pm »
Quote from: "Rangorn"


And the ingame view.

Big thanks to Helnesis for helping me to get this madafacka Blackhand.


All combats animations works, emotes don't.

realy cool
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Ascathos

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Re: new file system CASC
« Reply #85 on: April 08, 2014, 08:33:10 pm »
Quote from: "Rangorn"


And the ingame view.

Big thanks to Helnesis for helping me to get this madafacka Blackhand.


All combats animations works, emotes don't.
Does he even have emotes ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shelldon

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Re: new file system CASC
« Reply #86 on: April 08, 2014, 08:42:21 pm »
Quote from: "Ascathos"
Quote from: "Rangorn"


And the ingame view.

Big thanks to Helnesis for helping me to get this madafacka Blackhand.


All combats animations works, emotes don't.
Does he even have emotes ?

He doesn't because of no .anim files. Did the same today with Grommash, Blackhand too. Most part of common animations (like run, jump, swim) work, but not emotions.

http://imgur.com/a/rWp2Y#0 really pretentious pic ;D
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Gurluas

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Re: new file system CASC
« Reply #87 on: April 08, 2014, 09:20:18 pm »
Try to copy Garrosh's anims, maybe they work considering they use the same skeleton.
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MR. Farrare

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Re: new file system CASC
« Reply #88 on: April 08, 2014, 09:54:57 pm »
Quote from: "Shelldon"
Quote from: "Ascathos"
Quote from: "Rangorn"


And the ingame view.

Big thanks to Helnesis for helping me to get this madafacka Blackhand.


All combats animations works, emotes don't.
Does he even have emotes ?

He doesn't because of no .anim files. Did the same today with Grommash, Blackhand too. Most part of common animations (like run, jump, swim) work, but not emotions.

http://imgur.com/a/rWp2Y#0 really pretentious pic ;D

realy how did you find all of these there is to many blp files how did you find the skin files very fast or you just searched 1 by 1
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Shelldon

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Re: new file system CASC
« Reply #89 on: April 08, 2014, 10:22:05 pm »
Quote from: "raeef"
realy how did you find all of these there is to many blp files how did you find the skin files very fast or you just searched 1 by 1

I did two simple 010 editor scripts. One of them should find the first .skin file of model 00.skin (using Properties value from model) then second one will find 3 more skins with the same value of Triangles from 00.skin.
Maybe it can be done easier, I just took some of the first same values of .m2 and 00.skin.
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