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Community => Random => Topic started by: MR. Farrare on April 04, 2014, 04:45:20 am
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blizzard will not be using the MPQ anymore they changed to fromate called CASC for more go to http://us.battle.net/wow/en/blog/136454 ... s-4-3-2014 (http://us.battle.net/wow/en/blog/13645405/warlords-of-draenor%E2%84%A2-alpha-testing-begins-4-3-2014" onclick="window.open(this.href);return false;) :x :x :x :x :x :x :x :x :x
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This is already used in heroes of the storm. Chaud et al already are able to read from those files at least. Format can't be too complex. Missing tools will be the bigger problem in modifying WoD.
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Since it's able to push updates etc without even notifying the user and if it's able to repair itself, then it might cause quite the issue for people playing on private servers (if there is ever going to be a stable server core).
But reading/extracting shouldn't be too hard as Schlumpf said. But as with Cataclysm and Mists of Pandaria it's more likely going to be the lack of tools to support those versions that's going to be an issue.
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After some communication, as far as I know the current state on CASC files is
- reading is completely possible
- listfiles, i.e. filenames are currently not properly available -> you can extract files but don't know what file they are
- writing is not even tried
Being able to push into them is nothing I think that would be a problem with private servers. As the server is emulated, it most likely won't push/repair the clients archives magically. (just like stuff like warden is not active on emulated servers; even less blizzard being able to push stuff to warden when playing on a private server)
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In the article they mention that the new file system is a lot faster. Can anyone explain why? MPQ already works via hashtable as far as I am aware which is always O(1) since the time to access is always the same? How can you get faster than that?
My knowledge on this is rather limited but I want to learn more.
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In the article they mention that the new file system is a lot faster. Can anyone explain why? MPQ already works via hashtable as far as I am aware which is always O(1) since the time to access is always the same? How can you get faster than that?
My knowledge on this is rather limited but I want to learn more.
they only say that :?: the real deal is to stop the private servers(.)
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In the article they mention that the new file system is a lot faster. Can anyone explain why? MPQ already works via hashtable as far as I am aware which is always O(1) since the time to access is always the same? How can you get faster than that?
My knowledge on this is rather limited but I want to learn more.
they only say that :?: the real deal is to stop the private servers(.)
No, not really at all. Not one bit.
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In the article they mention that the new file system is a lot faster. Can anyone explain why? MPQ already works via hashtable as far as I am aware which is always O(1) since the time to access is always the same? How can you get faster than that?
My knowledge on this is rather limited but I want to learn more.
TBH: No idea unless I see it. Most likely it is faster due to no longer having multiple MPQs needing a linear lookup back to front and potentially applying a bsdiff. The main problem with MPQs was dynamically adding/removing files, thus patching was done with layering / later layered diffs). If the archive can easily be modified, there is no need to check if there is the same file in a separate archive, as there only is one.
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It might in fact turn out to be a major pain in the ass for editing:
(http://i.imgur.com/Ph2qBv5.png)
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Where can I download "Chaud et al", Schlumpf?
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can are smbdy share client ?
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You can download Heroes of the storm here => http://kickass.to/heroes-of-the-storm-a ... 86786.html (http://kickass.to/heroes-of-the-storm-alpha-english-pcdvd-3dm-t8786786.html" onclick="window.open(this.href);return false;)
It uses CASC files, have fun :)
(i have tested the link before, trust me I'm not a dolphin :) )
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Or WOD
http://dist.blizzard.com/downloads/wow- ... p-enGB.exe (http://dist.blizzard.com/downloads/wow-installers/57dc9796ddd0fd433331af7cc6da0919/beta/World-of-Warcraft-Beta-Setup-enGB.exe" onclick="window.open(this.href);return false;)
http://dist.blizzard.com/downloads/wow- ... p-enUS.exe (http://dist.blizzard.com/downloads/wow-installers/57dc9796ddd0fd433331af7cc6da0919/beta/World-of-Warcraft-Beta-Setup-enUS.exe" onclick="window.open(this.href);return false;)
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My question remains: How do I open CASC FIles? Send me link to a program that can do it please.
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My question remains: How do I open CASC FIles? Send me link to a program that can do it please.
There is no such program yet.
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Tom_RUS made one for HOTS.
http://www.multiupload.nl/KNSN89EVHA (http://www.multiupload.nl/KNSN89EVHA" onclick="window.open(this.href);return false;)
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Note that Tom's extractor does not fully work with WoD.
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That sucks :/
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I managed to export a lot of textures, sounds and models with "offzip" and hex (didn't use Tom's extractor). The problem is that they don't have file names (and .m2 models are almost useless without .skin files)
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It's only a matter of time before someone releases something like stormlib for CASC files. We just have to be patient.
It looks as though the guys at mmo-champion have got a handle on it, though. They've dumped stuff from the DBC files already, as well as the minimap files.
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I tried Inico's method of using Offzip, but that only leaves me with either 12kb UUU and BLP files or very small .DAT files, and .DAT Files are useless couse they're a unspecificed format.
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It's only a matter of time before someone releases something like stormlib for CASC files. We just have to be patient.
It looks as though the guys at mmo-champion have got a handle on it, though. They've dumped stuff from the DBC files already, as well as the minimap files.
They are easy to get. The hard part is to get models and their correct skins.
Also: some textures i exported manually:
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/10013551_640364532698982_4424508531637751789_n.jpg)
(https://scontent-b-mia.xx.fbcdn.net/hphotos-ash3/t1.0-9/10013551_640364536032315_7845561528439268899_n.jpg)
Nothing awesome, but it's currently possible to export them.
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Here's the source of TOM_RUS' tool if someone wanna take a try.
http://fbe.am/rYN (http://fbe.am/rYN" onclick="window.open(this.href);return false;)
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I tried Inico's method of using Offzip, but that only leaves me with either 12kb UUU and BLP files or very small .DAT files, and .DAT Files are useless couse they're a unspecificed format.
Textures and models are inside those ".DAT" files.
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The M2 Files are still well.. the same from what I can see, but yeah since we don't know how to retrieve filenames yet it's near impossible at the moment to match up any extracted M2 with the Correct SKIN files.
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So Inico, how do I extract the files from .DAT? I got no program that can open them except Notepad and HEXEditor xD
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Also, guys, if some of you could retrieve a list of DBCs/DB2s it would be epic.
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So Inico, how do I extract the files from .DAT? I got no program that can open them except Notepad and HEXEditor xD
You can use Jaeder Naub, as noted in this little guide here for HOTS:
https://www.ownedcore.com/forums/heroes ... ost2975855 (https://www.ownedcore.com/forums/heroes-of-storm/heroes-of-storm-general/461879-heroes-of-storm-alpha-15.html#post2975855" onclick="window.open(this.href);return false;)
After a while, you might end up making your own dumper. I ended up making an 010 Editor script to dump out m2 files and skin files(clunky on the skin part, still needs work). But depending on your boredom and time to spare will tell what you yield. :) But as noted already by others, the filenames aren't retrieved in the Dat files, so yeah.....
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You can use Jaeder Naub
But Jaeder Naub doesn't export M2 or BLP files.
EDIT: Also, from "data.016" to "data.023" you can found a lot of wod and 5.4 models and textures.
New dwarf model DK face:
(https://scontent-a-mia.xx.fbcdn.net/hphotos-frc3/t1.0-9/1798648_640404152695020_6571228328502802817_n.jpg)
Dark iron death star:
(https://scontent-a-mia.xx.fbcdn.net/hphotos-frc3/l/t1.0-9/1798648_640404149361687_8231772244027361624_n.jpg)
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I managed to export a lot of textures, sounds and models with "offzip" and hex (didn't use Tom's extractor). The problem is that they don't have file names (and .m2 models are almost useless without .skin files)
I've tried that, but when I try to use offzip, I get
"zlib Z_DATA_ERROR, the data in the file is not in zip format or uses a different windowBits value (-z). Try to use -z -15"
and I don't really know what to do.
How did you do it ?
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Can someone share that Jaeder Naub program? Cause I can't find a way to download it.
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Can someone share that Jaeder Naub program? Cause I can't find a way to download it.
There you go http://fbe.am/rYS (http://fbe.am/rYS" onclick="window.open(this.href);return false;)
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Ty, the program doesn't start for me tho. The task manager says its running, but I can't find anything on my screen.
Nvm got the program working, got no idea how I can use this to get any files that can be used for WoW tho.
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(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/10013551_640364532698982_4424508531637751789_n.jpg)
This with inverted colors could make a nice grass texture :)
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Can you share that 'offzip' program? (A compiled version if you may)
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But Jaeder Naub doesn't export M2 or BLP files.
I take it you didn't read my "Entire" post to phucko
This part:
After a while, you might end up making your own dumper. I ended up making an 010 Editor script to dump out m2 files and skin files(clunky on the skin part, still needs work).
I ended up making a script in 010 Editor to find and export out specific chunks of data within the offzip dump.
I merely suggested Jaeder Naub because it was what I first used before I went and made my own solution as many others are doing now by writing their own tools to do it.
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Can you share that 'offzip' program? (A compiled version if you may)
It only comes compiled doesn't it? XD - http://aluigi.altervista.org/mytoolz.htm (http://aluigi.altervista.org/mytoolz.htm" onclick="window.open(this.href);return false;)
It's the one Titled. Offset file unzipper 0.3.5
There are many other very useful tools in his Tool Gallery that you should check out depending on if you want to learn other things. ^_^
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This with inverted colors could make a nice grass texture :)
It's a grass texture with alpha channel, i just collapsed it :P
I take it you didn't read my "Entire" post to phucko
I always read everything, but i didn't understand what you were trying to say, sorry :P
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This thing has been recently posted on Ownedcore. It seems it can extract blps and mp3s from new files. https://github.com/justMaku/blte (https://github.com/justMaku/blte" onclick="window.open(this.href);return false;)
However, its author says it's possible to add m2 and wmo header recognition too.
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Indeed, I saw it too...Very promising, we're almost there.
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I wish I could download the client today. So, I can't test it myself. :(
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Hello,
I'm the author of the blte extraction tool
I''ve just added m2 files support, so make sure to clone, compile & have fun!
Also, I'm looking for some information about few file types:
rvxt, hsxg, skin
Have you ever heard about those? If yes, please drop me a message using PM on this forum :)
Also, in the github repo you can find full file list!
PS. Can't post links yet, stupid spam filter :C
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http://www.pxr.dk/wowdev/wiki/index.php ... otLK/.skin (http://www.pxr.dk/wowdev/wiki/index.php?title=M2/WotLK/.skin" onclick="window.open(this.href);return false;)
We had hundrets spam postings with linke every day. It is not stupid ;)
Skin files are related to m2 and also exist in prev versions.
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Im dying
http://www.youtube.com/watch?v=4kAZ9weQzPw (http://www.youtube.com/watch?v=4kAZ9weQzPw" onclick="window.open(this.href);return false;)
Im dead now im commenting from the cemetery
http://www.mmo-champion.com/content/ (http://www.mmo-champion.com/content/" onclick="window.open(this.href);return false;)
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Thanks for your tools Maku :)
Little tip : .revm files are just... ADT Files, revm (mver) is just the first chunk in the adt file.
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Rangorn: There is more than just adts. Mutliple formats start with MVER.
Everyone: TOM_RUS's extractor is now public at https://github.com/tomrus88/BLTEExtractor (https://github.com/tomrus88/BLTEExtractor" onclick="window.open(this.href);return false;)
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Sorry guys, I am a retard but I don't know what command I am supposed to write in CMD-Prompt in order to make BLTEExtractor run. The CMD I try is: "BLTEEXtractor.exe F:WoWBetaDataDataData.023 F:Extracted True"
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video
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Schlumpf => my bad, i think it was used only for ADT (adt tex and obj files)
The converter of tom-rus and Maku works for me, except the data.000, it give me an error :s
Just run "cmd.exe"
and type
BLTEExtractor.exe "input file" "output"
For me :
BLTEExtractor.exe data.003 out
I put the data.003 in the folder with BLTEExtractor because i'm lazy.
Works for every data except the 000
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Does anyone have a compiled version of the BLTEExtractor that supports .m2s? Also thank you alot, Maku!
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Now we wait for someone to write a new model viewer to allow CASC files, and then we'll all be complete. Or a sandbox.
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http://www.twitch.tv/boubouille_mmo (http://www.twitch.tv/boubouille_mmo" onclick="window.open(this.href);return false;)
0.7.0.6 xD MMO Champion seem quite far ahead.
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http://www.twitch.tv/boubouille_mmo
0.7.0.6 xD MMO Champion seem quite far ahead.
Curse you Boubouille! But yet again, he has people that are able to edit those types of programs to allow.. whatever new files can be allowed.
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http://www.twitch.tv/boubouille_mmo
0.7.0.6 xD MMO Champion seem quite far ahead.
very cool models
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I think that the way mmo-champion is dealing with the new files is by reading them through wow - at least that would explain why on their stream, wow is still running in the background while their model viewer shows content.
I'm guessing that upon launching of the client, it literally mounts the data files as a virtual drive, and accesses the data directly through its own means of virtualized storage. This would likely be the reason why they've been able to get so much data out while the rest of us try to reverse engineer the file format.
I did take a look at the strings in the new executable, and surprisingly, all the bits for STORM still exist - perhaps there's a good reason for this.
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So we'll just totally have to wait for someone to fix Modelviewer for WoD then. Shouldn't take too long if the MMO-Champion guys did it. (And I tried having the client open; made no real difference)
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I got like 12 .m2 files, but since I can't figure out which .skin they're attached with they're useless. Anyone got tips on the .skins?
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I got like 12 .m2 files, but since I can't figure out which .skin they're attached with they're useless. Anyone got tips on the .skins?
cool do you have BLTEExtractor can you share it
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how to use filelist for renaming extracted files ? https://github.com/justMaku/blte/blob/master/filelist (https://github.com/justMaku/blte/blob/master/filelist" onclick="window.open(this.href);return false;)
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Maybe they're for Offzip?
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I extract m2 and m3 but I don't think I can handle this :cry: :cry: :cry: :cry: :cry: :cry:
[attachment=0:10gjh51i]awfgggdfdadawfggawd.png[/attachment:10gjh51i]
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I extract the m2 but know im confused :cry: :cry: :cry: :cry:
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It's currently nearly impossible to find out which skin and m2 fits each other.
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It's currently nearly impossible to find out which skin and m2 fits each other.
I tried to see the link between the m2 and the skin by notepad but all I get is blp but if anybody knows to use 010 or have luck on notepad better than me then maybe maybe we have a chance
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The filenames are a bit messed up.
.blp is both skin and blp
.skin is adt and wmo
Get blpview, it lets you distinguish skins from blp.
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I know blizzard is fighting private servers and modding because many stupid people are posting in blizzard facebook and saying I can play wow free in a private server whith the same models pandaren race for free stupid stuoid stupid!!! :x :x :x now blizzard are trying to make things harder and realy impossible to convert there models or doing repacks and private server :cry:
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I extract the m2 but know im confused :cry: :cry: :cry: :cry:
[attachment=0:2l6iqtfc]awfgggdfdadawfggawd.png[/attachment:2l6iqtfc]
a file name remains the same name if it is encoded.
un nom de fichier reste un nom meme s'il est codé.
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Does anyone know what BLT Extractor lists anim file as?
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Does anyone know what BLT Extractor lists anim file as?
There is no identifying header in .anim files. You can't identify them automatically.
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For the Blteextractor.exe TY Mako
http://www47.zippyshare.com/v/32687923/file.html (http://www47.zippyshare.com/v/32687923/file.html" onclick="window.open(this.href);return false;)
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http://puu.sh/7ZqFL.jpg (http://puu.sh/7ZqFL.jpg" onclick="window.open(this.href);return false;) lord voldemort
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http://puu.sh/7ZqFL.jpg lord voldemort
hhhhhh its maybe blackrock orc same color of blackhand or maybe a shaterd hand clan orc but I think lord voldemort as a pet :lol: just kiding
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http://puu.sh/7ZuTS.png (http://puu.sh/7ZuTS.png" onclick="window.open(this.href);return false;) Now, i need skin and i release this shit :D
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It is undead male, Raeef.
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It is undead male, Raeef.
lol I forgot about undead when I saw the orcish clan leaders so cool models
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http://puu.sh/7ZuTS.png Now, i need skin and i release this shit :D
how did you dun it tell us so we can all help you for finding all the files there is many smarts people here to help
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How I found my files:
Export data with BLT Extractor.
Sort files by filetype and filename, open the biggest filesize m2s in 010editor and look up their real names. (Found Orcmale,Dwarfmale,Dwarffemale,Nightelffemale, TaurenMale, GnomeMale and GnomeFemale so far.)
Look at their vertice value: TaurenMale example has 19549
Then take all .BLPs to a seperate folder, get BLPView so you can see .BLP Textures live in Explorer.
Now remember that BLTEExtractor exports .SKIN files as .BLP, so the BLP files that doesn't show an image is actually a skin. Open those files in 010editor and look for indice value equal to vertice value in m2.
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Thx very much my friend I will realy try that but for the breaking news
blizzard retuxerd the clan warlords to look realy realistic and here is the Warlords of dranor
[attachment=0:gsi8j3k7]736117_4150787244155_236842996_o.jpg[/attachment:gsi8j3k7]
if only anthoney vang was whith us to complete the picture
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(http://puu.sh/7Zx7B.jpg)
This is why i got for now.
This orc, with garrosh skin (the only texture i have found).
Nude skin (without items) don't have legs and arms (Rayman mod)
But when i equip pants and bracers, it works.
But no fucking ears, and lot of bugs ingame
Some animations works, attack, defend, stomp etc... but emotes don't.
I have currently 3 .skin.
I will try to finish this shit,
Rangorn
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Eventually you will need to get it into blender for re-uvmapping purposes.
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I will try it, do i have just to import m2i and export m2
Or do i have to make a real work on Blender ?
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(http://puu.sh/7ZVqW.jpg)
work !
First datamining
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(http://puu.sh/7ZVJ3.jpg)
And the ingame view.
Big thanks to Helnesis for helping me to get this madafacka Blackhand.
All combats animations works, emotes don't.
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Ok i start to unpack from the newest DATA file to the lowest and got all files from the WoD now i try to view all new Models in Model viewer to get the Textures on it.
I got now : All WoD Icons and all Wod Sounds the next step is to get the new models.
I export the new Character Models and redesign the missing Parts or try to find them now.
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I think the M2´s are broken i can´t open anything the 010 Editor show me red errors the Model viewer Show me too errors but the Textures are Working. I tried everything with that m2 files but nothing work. I got the Full OrcFemaleHD Files tried to show them in the WMV or change the versions with 010 Editor but nothing work.
What i got:
Every WoD Icon - sort
Every WoD Tilesets - sort
Every WoD Sound Files - sort
Every M2 - Sort
What i need:
Something to read the M2 Files.
@Rangorn and Helnesis
Very, Very nice you guys got it :D
Some Questions to you, did you downgrade this models with the 010 Templates or own scripts ?
Sometimes the Model viewer load the models but they are invisible. So i dont know whether they broken or something, better ask before I edit a corrupt file and I do not know :( ^^
So this Model on WMV:
(https://dl-web.dropbox.com/get/Screenshots/Screenshot%202014-04-08%2005.30.06.png?_subject_uid=279864630&w=AAD80WXnnpkUA2w2Rx2ok10PcwGVAg64Iytw17xs9HUMPw)
Nothing changed on the M2 File.
Ok i know where the Problem is the Model Viewer can´t find the .skin file so i need to datamine until i find the skin...
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(http://puu.sh/7ZVJ3.jpg)
And the ingame view.
Big thanks to Helnesis for helping me to get this madafacka Blackhand.
All combats animations works, emotes don't.
realy cool
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(http://puu.sh/7ZVJ3.jpg)
And the ingame view.
Big thanks to Helnesis for helping me to get this madafacka Blackhand.
All combats animations works, emotes don't.
Does he even have emotes ?
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(http://puu.sh/7ZVJ3.jpg)
And the ingame view.
Big thanks to Helnesis for helping me to get this madafacka Blackhand.
All combats animations works, emotes don't.
Does he even have emotes ?
He doesn't because of no .anim files. Did the same today with Grommash, Blackhand too. Most part of common animations (like run, jump, swim) work, but not emotions.
http://imgur.com/a/rWp2Y#0 (http://imgur.com/a/rWp2Y#0" onclick="window.open(this.href);return false;) really pretentious pic ;D
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Try to copy Garrosh's anims, maybe they work considering they use the same skeleton.
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(http://puu.sh/7ZVJ3.jpg)
And the ingame view.
Big thanks to Helnesis for helping me to get this madafacka Blackhand.
All combats animations works, emotes don't.
Does he even have emotes ?
He doesn't because of no .anim files. Did the same today with Grommash, Blackhand too. Most part of common animations (like run, jump, swim) work, but not emotions.
http://imgur.com/a/rWp2Y#0 (http://imgur.com/a/rWp2Y#0" onclick="window.open(this.href);return false;) really pretentious pic ;D
realy how did you find all of these there is to many blp files how did you find the skin files very fast or you just searched 1 by 1
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realy how did you find all of these there is to many blp files how did you find the skin files very fast or you just searched 1 by 1
I did two simple 010 editor scripts. One of them should find the first .skin file of model 00.skin (using Properties value from model) then second one will find 3 more skins with the same value of Triangles from 00.skin.
Maybe it can be done easier, I just took some of the first same values of .m2 and 00.skin.
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http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/470157-file-extractor-warlords-of-draenor.html
This should help!
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realy how did you find all of these there is to many blp files how did you find the skin files very fast or you just searched 1 by 1
I did two simple 010 editor scripts. One of them should find the first .skin file of model 00.skin (using Properties value from model) then second one will find 3 more skins with the same value of Triangles from 00.skin.
Maybe it can be done easier, I just took some of the first same values of .m2 and 00.skin.
can you share the scripts if you wish it will be a great share and a great help for finishing the converting of WOD models
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Ok now we got All The Wod Models in Folders with Textures and skins. We dont need to unpack the Data.xxx files it works easily with the wow exe you got there the Casc Unpacker ^^
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I just got this.
(http://i.imgur.com/1oXhanA.jpg)
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http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/470157-file-extractor-warlords-of-draenor.html
This should help!
thx a lot for this but where is the skins like im trying to search for grommash skin what folder that I search on it
im trying to right the paths to the file list blp and about the skins file
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I DID EMOOOOOOOOOOOOOOOOOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[attachment=0:3ohl609v]WoWScrnShot_040914_133748.jpg[/attachment:3ohl609v]
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raeef, any idea abot how to convert wmo to 4.3.4 ?
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raeef, any idea abot how to convert wmo to 4.3.4 ?
I hope anthoney will get the ansers but know someone plz do the HD characters
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raeef, any idea abot how to convert wmo to 4.3.4 ?
I hope anthoney will get the ansers but know someone plz do the HD characters
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raeef, any idea abot how to convert wmo to 4.3.4 ?
I dont know akriso but I hope anthoney will get the ansers like pandaria and now someone plz do the HD characters
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We are alreday working on, how did you do for emotes ? We don't find any .anim ...
Actually, the new models are not... Very good in game :D
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We are alreday working on, how did you do for emotes ? We don't find any .anim ...
Actually, the new models are not... Very good in game :D
write the emotes in the listfile and then turn the extractor.exe
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(http://puu.sh/7ZVJ3.jpg)
New blackhand and he dance like Hot sexy stripper
[attachment=0:2lcz9f0i]WoWScrnShot_040914_201006.jpg[/attachment:2lcz9f0i]
Dawnload here
viewtopic.php?f=32&t=7646&view=unread#unread (http://modcraft.io/viewtopic.php?f=32&t=7646&view=unread#unread" onclick="window.open(this.href);return false;)
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Thank you Raeef ^^
Anyone had any luck with the wmos?
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Thank you Raeef ^^
Anyone had any luck with the wmos?
no its ty that you gave me the links to the extractor but yet npc like blackhand particles don't work whith 335 AND CRASH THE GAME you morph first time ok but after some time and reenter the game when you morph to blackhand the game crash so you have to change the gorgues particles to 0 and we have to figure out how to do the particles and the HD characters
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hi i'm working at the moment on the buildings from the garrison
[attachment=1:373jsme5]WoWScrnShot_040914_225356.jpg[/attachment:373jsme5]
[attachment=0:373jsme5]WoWScrnShot_040914_225412.jpg[/attachment:373jsme5]
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hi i'm working at the moment on the buildings from the garrison
[attachment=1:cnbybn30]WoWScrnShot_040914_225356.jpg[/attachment:cnbybn30]
[attachment=0:cnbybn30]WoWScrnShot_040914_225412.jpg[/attachment:cnbybn30]
realy nicely done
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I got Tauren from WOD to 3.3.5.
(http://i.imgur.com/je5T4zD.jpg)
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how are u convert wmo?
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Just remove the particles, that's what we usually did.
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I got Tauren from WOD to 3.3.5.
(http://i.imgur.com/je5T4zD.jpg)
Nice work, Really good !
Of course i have 2 questions :
How did you remove the "corrupted" meshes ?
And did you re uv mapping into Blender or in a other way ? I ask that because i can't convert WoD Models into .m2i
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hi i'm working at the moment on the buildings from the garrison
[attachment=1:3s6kvg1u]WoWScrnShot_040914_225356.jpg[/attachment:3s6kvg1u]
[attachment=0:3s6kvg1u]WoWScrnShot_040914_225412.jpg[/attachment:3s6kvg1u]
Will you be releasing them in a patch?
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I got Tauren from WOD to 3.3.5.
(http://i.imgur.com/je5T4zD.jpg)
Nicely done can you make a tut im trying to do the HD Orcs
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hi i'm working at the moment on the buildings from the garrison
[attachment=1:233rgyx5]WoWScrnShot_040914_225356.jpg[/attachment:233rgyx5]
[attachment=0:233rgyx5]WoWScrnShot_040914_225412.jpg[/attachment:233rgyx5]
Great work, I'm looking forward to see your progression. Would share my love for a share of them.
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I got Tauren from WOD to 3.3.5.
(http://i.imgur.com/je5T4zD.jpg)
Fantastic work! This must be one of the first character models ported to 3.3.5?
It'd be very interesting to learn how you managed to get it working!
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Cromon's tool is working like a charm. Though the listfile is incomplete it's easy to get more data. I made some smaller listfiles for files excluded in the listfile provided by Cromon and TOM_RUS. They might be incomplete.
Included in the doodad filelists are the M2, SKIN and BLP files for every doodad. The tilesets are only BLPs and work without any hassle on 3.3.5.
These are listfiles only.
Arakkoa Doodads (http://filebeam.com/4c8753469abb59956ec4c94d994aaac4)
Talador Doodads (http://filebeam.com/b4207fb9eea4a77efb517c77e559cd7a)
Tilesets (Ground Textures) (http://filebeam.com/e671817d08b11a85db0fe33b0d462965)
Edit:
I've got list files for all static world doodads added in WoD. Credit to Cromon and Tom_Rus for making this possible. Thanks to Alram for helping me get the BLP export automated. Thanks to Blizzard for WoD.
Download (http://filebeam.com/3c8f2ce491047e173196b79a65fad1e4)
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Cromon's tool is working like a charm. Though the listfile is incomplete it's easy to get more data. I made some smaller listfiles for files excluded in the listfile provided by Cromon and TOM_RUS. They might be incomplete.
Included in the doodad filelists are the M2, SKIN and BLP files for every doodad. The tilesets are only BLPs and work without any hassle on 3.3.5.
These are listfiles only.
Arakkoa Doodads (http://filebeam.com/4c8753469abb59956ec4c94d994aaac4)
Talador Doodads (http://filebeam.com/b4207fb9eea4a77efb517c77e559cd7a)
Tilesets (Ground Textures) (http://filebeam.com/e671817d08b11a85db0fe33b0d462965)
Wow, was looking forward for the tilesets, thanks for that!
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Hello modcraft, can someone help me with getting textures for grommash for wowmodelviewer ? , i got some models into wowmodelviewer but how do I get the textures for grommash ?? please help :( <3
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Hello modcraft, can someone help me with getting textures for grommash for wowmodelviewer ? , i got some models into wowmodelviewer but how do I get the textures for grommash ?? please help :( <3
viewtopic.php?f=32&t=7646&view=unread#unread (http://modcraft.io/viewtopic.php?f=32&t=7646&view=unread#unread" onclick="window.open(this.href);return false;)
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Hello modcraft, can someone help me with getting textures for grommash for wowmodelviewer ? , i got some models into wowmodelviewer but how do I get the textures for grommash ?? please help :( <3
viewtopic.php?f=32&t=7646&view=unread#unread (http://modcraft.io/viewtopic.php?f=32&t=7646&view=unread#unread" onclick="window.open(this.href);return false;)
Appriciate it, but I just wonder how did u get everything ??? how did u extract those texture ? how did u find it ?? please man want thrall velen ect in wowmodelviewer cause im ripping (take models from wow into warcraft 3 )
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Appriciate it, but I just wonder how did u get everything ??? how did u extract those texture ? how did u find it ?? please man want thrall velen ect in wowmodelviewer cause im ripping (take models from wow into warcraft 3 )[/quote]
http://www.ownedcore.com/forums/world-o ... aenor.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/470157-file-extractor-warlords-of-draenor.html" onclick="window.open(this.href);return false;)
but not do anything to puplic like warcraft 3 only after warlord release if you do some people will giveus trouple because many stupid people in blizzard facebook page they wrote don't play wow for money you can play it for free in private server whith pandaria models so blizzard did as you can see today if you wanna play warlods models play only private plz so blizzard don't begin war whith modding and private server I love wow but I don't have that much money to play and I love rpg games more than MMo realy so im playing wow as a sandbox
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U see that I did everything u wrote above with file extraction ect, but how did u figure out the texture files since with his filelist u only get the m2 file if u get what I mean, how did u figure it out :o ?.. u just guessed the texture files and put it in filelist or ?
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U see that I did everything u wrote above with file extraction ect, but how did u figure out the texture files since with his filelist u only get the m2 file if u get what I mean, how did u figure it out :o ?.. u just guessed the texture files and put it in filelist or ?
drop the m2 to notepad my friend and search for blp copy the texture filepaths to the filelist. As for skins...Just guess, a skin simply adds two digits after a filename. So... apple01.m2, would become apple0100.skin, and if it has two skins it'd be apple0101.skin So always add a couple of extra skins just incase, the extractor won't extract what wasn't there. thx to Gurluas
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is there a way to find the texture of WolfDraenor I tried notepad and 010 nothing somebody help
many of the models cant find there texture when I search in notepad and 010 Blp there is nothing
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did u check the dbc files for texture names?
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did u check the dbc files for texture names?
thx flagg78 and Shavier
[attachment=0:2dtlle5w]WoWScrnShot_041114_025757.jpg[/attachment:2dtlle5w]
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(http://upload.warlegend-project.com/images/5347691c4297awowscrkpk.png)
(http://upload.warlegend-project.com/images/53476a822e714wowscrpvp.png)
CreaturewolfdraenorWolfDraenorBrown.blp
CreaturewolfdraenorWolfDraenorMountFrost.blp
CreaturewolfdraenorWolfDraenorMountArmorFrost.blp
creaturewolfdraenorWolfDraenorMount00.skin
CreaturewolfdraenorWolfDraenorfrost.blp
creaturewolfdraenorWolfDraenorMount.skin
creaturewolfdraenorWolfDraenorMount01.skin
creaturewolfdraenorWolfDraenorMountArmored.m2
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(http://upload.warlegend-project.com/images/5347691c4297awowscrkpk.png)
(http://upload.warlegend-project.com/images/53476a822e714wowscrpvp.png)
CreaturewolfdraenorWolfDraenorBrown.blp
CreaturewolfdraenorWolfDraenorMountFrost.blp
CreaturewolfdraenorWolfDraenorMountArmorFrost.blp
creaturewolfdraenorWolfDraenorMount00.skin
CreaturewolfdraenorWolfDraenorfrost.blp
creaturewolfdraenorWolfDraenorMount.skin
creaturewolfdraenorWolfDraenorMount01.skin
creaturewolfdraenorWolfDraenorMountArmored.m2
TY
[attachment=0:2r54emdt]WoWScrnShot_041114_130356.jpg[/attachment:2r54emdt]
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fixed
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Ogre: Corrupted geosets that you will have to take out by hand. I had to do the same with the taurenmale HD model
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Ogre: Corrupted geosets that you will have to take out by hand. I had to do the same with the taurenmale HD model
did you do the HD models cool can you do a TUT and ty about the hint I will try it now
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Are you planning on sharing these finds within a patch of some sort?
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Are you planning on sharing these finds within a patch of some sort?
after I do all model yes I did durotan and thrall but can you tell me how to delete geosets for the ogres plz
FATHER AND SON
[attachment=0:2ixx0bcm]WoWScrnShot_041114_224928.jpg[/attachment:2ixx0bcm]
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its realy hard to do the gron
[attachment=0:3e0xa04v]WoWScrnShot_041214_125233.jpg[/attachment:3e0xa04v]
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The Gronn doesn't look too bad on Wrath. Maybe a few tweaks to get it up to "par" with the Wrath standards, and it should.. well, it should be good to go.
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[attachment=0:3i39g7qr]WoWScrnShot_041214_161552.jpg[/attachment:3i39g7qr]
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Ogre problem
[attachment=0:j3rst6jx]WoWScrnShot_041114_131019.jpg[/attachment:j3rst6jx]
You need to export the model from MV to your Model Editor and then you need to delete or repositioning the geosets, after this you need to get the bones with animations from the new model to your 3.3.5 model.
I think thats the only way, but only from my sight ^^
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Ogre problem
[attachment=0:3flytks6]WoWScrnShot_041114_131019.jpg[/attachment:3flytks6]
You need to export the model from MV to your Model Editor and then you need to delete or repositioning the geosets, after this you need to get the bones with animations from the new model to your 3.3.5 model.
I think thats the only way, but only from my sight ^^
if you see the pic above you I fix it alogn time ago but ty for trying to help
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Iron horde cannon with anim
[attachment=0:3cdz7tq6]WoWScrnShot_042114_170852.jpg[/attachment:3cdz7tq6]
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Iron horde cannon with anim
Yes, we know that you can copy files. Sorry to disappoint you, but there is nothing special about it.
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Iron horde cannon with anim
Yes, we know that you can copy files. Sorry to disappoint you, but there is nothing special about it.
don't care I find it special :)
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I find it odd that no one has mentioned that the extractor is able to extract a 'signature' file from the CASC files, of which lists a bunch more resources that aren't listed in the extractor's listfile. Maybe I'm wrong. The signature file appears to use a ";" to delimit the text contained in it, making it easy to pull out the embedded listfile.
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I find it odd that no one has mentioned that the extractor is able to extract a 'signature' file from the CASC files, of which lists a bunch more resources that aren't listed in the extractor's listfile. Maybe I'm wrong. The signature file appears to use a ";" to delimit the text contained in it, making it easy to pull out the embedded listfile.
The signature file does not contain a full file list. But yes, using that, the listfile from MoP, and extracting paths from the DBC's / file contents, you can get a listfile that is over 99% complete.
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Hey, I used the BLTE code to extract the M2 files and it worked
I did add some source code that it automatically extracted all of the data.xxx file
The result was that all of the files had these GUIDs as filenames
Here is a piece of code that reads in the M2 file and extracts the name of the model and replaces the GUID of the name with its correct name.
For all of the m2 files ( about 45000 files) the process takes about 3 minutes ( give or take)
using System;
using System.IO;
namespace RenameM2Files
{
class Program
{
static void Main(string[] args)
{
string[] files = Directory.GetFiles(@"D:Warlords Of Draenor\Extracted", "*.m2");
int currentFile = 1;
string nbrFiles = files.Length.ToString();
foreach (string file in files)
{
string newName = "";
using (var br = new BinaryReader(File.OpenRead(file)))
{
br.ReadBytes(8);
var nameLen = br.ReadUInt32();
var nameOff = br.ReadUInt32();
br.BaseStream.Seek(nameOff, SeekOrigin.Begin);
var name = br.ReadString((int)nameLen);
newName = name.Substring(0, name.Length - 1);
br.Close();
}
var info = new FileInfo(file);
newName = info.Directory.FullName + "\" + newName + ".m2";
if(!File.Exists(newName))
info.MoveTo(newName);
if (File.Exists(file))
File.Delete(file);
Console.WriteLine(currentFile.ToString() + " / " + nbrFiles);
currentFile++;
}
Console.WriteLine("DONE");
Console.ReadKey();
}
}
}
here is the extension method for the binaryReader:
using System;
using System.IO;
namespace System.IO
{
public static class Extesions
{
public static string ReadString(this BinaryReader br, int nbrChars)
{
string ret = "";
for (int i = 0; i < nbrChars; i++)
{
ret = string.Concat(ret, br.ReadChar());
if (ret == "