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Author Topic: new file system CASC  (Read 36189 times)

Orbas

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Re: new file system CASC
« Reply #105 on: April 09, 2014, 10:57:34 pm »
hi i'm working at the moment on the buildings from the garrison
[attachment=1:373jsme5]WoWScrnShot_040914_225356.jpg[/attachment:373jsme5]
[attachment=0:373jsme5]WoWScrnShot_040914_225412.jpg[/attachment:373jsme5]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: new file system CASC
« Reply #106 on: April 09, 2014, 11:08:14 pm »
Quote from: "Orbas"
hi i'm working at the moment on the buildings from the garrison
[attachment=1:cnbybn30]WoWScrnShot_040914_225356.jpg[/attachment:cnbybn30]
[attachment=0:cnbybn30]WoWScrnShot_040914_225412.jpg[/attachment:cnbybn30]

realy nicely done
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: new file system CASC
« Reply #107 on: April 10, 2014, 02:33:21 am »
I got Tauren from WOD to 3.3.5.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

akriso

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Re: new file system CASC
« Reply #108 on: April 10, 2014, 02:36:23 am »
how are u convert wmo?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: new file system CASC
« Reply #109 on: April 10, 2014, 03:02:27 am »
Just remove the particles, that's what we usually did.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: new file system CASC
« Reply #110 on: April 10, 2014, 03:55:13 am »
Quote from: "phucko1"
I got Tauren from WOD to 3.3.5.


Nice work, Really good !

Of course i have 2 questions :

How did you remove the "corrupted" meshes ?
And did you re uv mapping into Blender or in a other way ? I ask that because i can't convert WoD Models into .m2i
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheRealDavidTwo

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Re: new file system CASC
« Reply #111 on: April 10, 2014, 04:26:13 am »
Quote from: "Orbas"
hi i'm working at the moment on the buildings from the garrison
[attachment=1:3s6kvg1u]WoWScrnShot_040914_225356.jpg[/attachment:3s6kvg1u]
[attachment=0:3s6kvg1u]WoWScrnShot_040914_225412.jpg[/attachment:3s6kvg1u]

Will you be releasing them in a patch?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: new file system CASC
« Reply #112 on: April 10, 2014, 05:21:08 am »
Quote from: "phucko1"
I got Tauren from WOD to 3.3.5.


Nicely done can you make a tut im trying to do the HD Orcs
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Krang Stonehoof

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Re: new file system CASC
« Reply #113 on: April 10, 2014, 11:07:39 am »
Quote from: "Orbas"
hi i'm working at the moment on the buildings from the garrison
[attachment=1:233rgyx5]WoWScrnShot_040914_225356.jpg[/attachment:233rgyx5]
[attachment=0:233rgyx5]WoWScrnShot_040914_225412.jpg[/attachment:233rgyx5]

Great work, I'm looking forward to see your progression. Would share my love for a share of them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laduguer

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Re: new file system CASC
« Reply #114 on: April 10, 2014, 12:09:28 pm »
Quote from: "phucko1"
I got Tauren from WOD to 3.3.5.


Fantastic work! This must be one of the first character models ported to 3.3.5?

It'd be very interesting to learn how you managed to get it working!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: new file system CASC
« Reply #115 on: April 10, 2014, 02:55:00 pm »
Cromon's tool is working like a charm. Though the listfile is incomplete it's easy to get more data. I made some smaller listfiles for files excluded in the listfile provided by Cromon and TOM_RUS. They might be incomplete.

Included in the doodad filelists are the M2, SKIN and BLP files for every doodad. The tilesets are only BLPs and work without any hassle on 3.3.5.

These are listfiles only.

Arakkoa Doodads
Talador Doodads
Tilesets (Ground Textures)

Edit:

I've got list files for all static world doodads added in WoD. Credit to Cromon and Tom_Rus for making this possible. Thanks to Alram for helping me get the BLP export automated. Thanks to Blizzard for WoD.

Download
« Last Edit: April 10, 2014, 05:12:56 pm by Admin »

Krang Stonehoof

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Re: new file system CASC
« Reply #116 on: April 10, 2014, 03:44:53 pm »
Quote from: "TheBuG"
Cromon's tool is working like a charm. Though the listfile is incomplete it's easy to get more data. I made some smaller listfiles for files excluded in the listfile provided by Cromon and TOM_RUS. They might be incomplete.

Included in the doodad filelists are the M2, SKIN and BLP files for every doodad. The tilesets are only BLPs and work without any hassle on 3.3.5.

These are listfiles only.

Arakkoa Doodads
Talador Doodads
Tilesets (Ground Textures)

Wow, was looking forward for the tilesets, thanks for that!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: new file system CASC
« Reply #117 on: April 10, 2014, 05:51:04 pm »
Hello modcraft, can someone help me with getting textures for grommash for wowmodelviewer ? , i got some models into wowmodelviewer but how do I get the textures for grommash ?? please help :( <3
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: new file system CASC
« Reply #118 on: April 10, 2014, 06:15:59 pm »
Quote from: "Zick"
Hello modcraft, can someone help me with getting textures for grommash for wowmodelviewer ? , i got some models into wowmodelviewer but how do I get the textures for grommash ?? please help :( <3

viewtopic.php?f=32&t=7646&view=unread#unread
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zick

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Re: new file system CASC
« Reply #119 on: April 10, 2014, 07:22:15 pm »
Quote from: "raeef"
Quote from: "Zick"
Hello modcraft, can someone help me with getting textures for grommash for wowmodelviewer ? , i got some models into wowmodelviewer but how do I get the textures for grommash ?? please help :( <3

viewtopic.php?f=32&t=7646&view=unread#unread

Appriciate it, but I just wonder how did u get everything ??? how did u extract those texture ? how did u find it ?? please man want thrall velen ect in wowmodelviewer cause im ripping (take models from wow into warcraft 3 )
« Last Edit: January 01, 1970, 01:00:00 am by Admin »