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Author Topic: [Solved] Wmo texture problem  (Read 1143 times)

ladiszlai

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[Solved] Wmo texture problem
« on: August 19, 2015, 10:22:08 am »
Hello

I created a custom wmo , but i having problems with the textures:

When I'm away from the wmo the texture is dark.

Picture :



But when i near to the wmo the texture is working.

Picture :



Someone have got ideas ? I don't think it is a blp problem.
« Last Edit: August 20, 2015, 11:41:40 am by Admin »

sshroud

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Re: Wmo texture problem
« Reply #1 on: August 19, 2015, 03:03:03 pm »
It's a blp problem, you need to generate more mipmaps(around 9) for the texture. The game renders a smaller version of the texture from a distance, but since you haven't generated it, it just turns black.

You can control mipmaps in a program like BLP Lab, just take a look at an official game texture file and mimic all its properties.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

ladiszlai

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Re: Wmo texture problem
« Reply #2 on: August 19, 2015, 09:18:06 pm »
Quote from: "sshroud"
It's a blp problem, you need to generate more mipmaps(around 9) for the texture. The game renders a smaller version of the texture from a distance, but since you haven't generated it, it just turns black.

You can control mipmaps in a program like BLP Lab, just take a look at an official game texture file and mimic all its properties.

Thanks for helping :)

Now works.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »