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Author Topic: [TOOL] FuTa - Adt file manipulation  (Read 18526 times)

Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #30 on: March 31, 2012, 03:44:22 pm »
Quote from: "longkallsong"
How do i use the Ground effect tool ? tried it but i had noresults
layer settings work like this: if an field stays empty old value will be used

so if u want to change it change the field to an vaild ground effect id on layer of your desire then press apply then File->save but since i havent found a way to store really low terrian field this could act a bit weird
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Mjollna

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #31 on: March 31, 2012, 04:05:51 pm »
I wasn't really sure about the structure I should use in the mcnk header for that... If you'd like me to change it in gp (and add getter/setter for it) tell me, it should be quick to do.
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #32 on: March 31, 2012, 05:16:57 pm »
I started to add bugs in the Bugtraker if I found them. Please allother users
DO THE SAME :) Bugtaker located top right under the user menu.
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wjrk

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #33 on: January 29, 2014, 12:14:08 am »
So can I actually import a heightmap with this tool?
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #34 on: January 29, 2014, 07:50:12 pm »
No it is onlu able to import and export a binary height file.  But no grayscale height map.
As fare i know no tool exist with this option.
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xFivestarr

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #35 on: August 05, 2015, 10:41:39 pm »
Hello.

I wonder, has the bug with offsetted chunks been fixed? Everytime I import alphamap, I got them off.

Also the download link doesn't work for me. Neither the one in FuTa 2.0 thread.

Thanks.
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axel0099

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #36 on: August 06, 2015, 02:01:20 am »
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xFivestarr

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #37 on: August 06, 2015, 07:35:53 am »
Quote from: "axel0099"
https://drive.google.com/file/d/0B7ncFCB48SuMUUMwcVktS01kelU/view
there you go futa 2.0

Thank you but the download says FUTA1, when I try to import alphas with it, it's still off :/
If you could link me FUTA 2.0 I would be forever in your debt.
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axel0099

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #38 on: August 06, 2015, 02:04:52 pm »
its futa 2 its called futa 1 because I have two futa folders :P
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xFivestarr

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #39 on: August 06, 2015, 04:13:52 pm »
Quote from: "axel0099"
its futa 2 its called futa 1 because I have two futa folders :P

Strange, that means I have had FUTA 2 the whole time, but I still experience the bug with offsetted chunks

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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #40 on: August 06, 2015, 08:40:49 pm »
Please do not post third party download links here.
axel's link clearly is version 1 because it uses qt4.
Version 2 is based of Qt5.

I repaired the link in the FuTa 2 Mainthread.
« Last Edit: August 06, 2015, 11:47:11 pm by Admin »

axel0099

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #41 on: August 06, 2015, 08:45:17 pm »
Link is not working
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #42 on: August 06, 2015, 11:48:41 pm »
i was talking about the version 2 link. i do not have the version 1 binarys anymore.
if anybody still has them please pm them to me so that i can update this thread too
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xFivestarr

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #43 on: August 09, 2015, 03:55:53 pm »
Quote from: "Hanfer"
i was talking about the version 2 link. i do not have the version 1 binarys anymore.
if anybody still has them please pm them to me so that i can update this thread too

Thank you Hanfer, but the issue remains. The chunks are still off in Noggit and in-game.
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xFivestarr

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #44 on: August 13, 2015, 06:55:41 pm »
Been waiting too long for an answer so..

Is there a way I can import/export 3 layers of Alphamaps into/from an ADT and NOT have all the chunks offsetted/bugged? FuTa just doesn't seem to handle it correctly. Thank you

edit: Taliis is like super-fucked up with alphamaps.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »