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Author Topic: [TOOL] FuTa - Adt file manipulation  (Read 18526 times)

Zim4ik

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #15 on: March 28, 2012, 02:34:38 pm »
wierd. But i cant export my alpha map. I`m pressing export, selecting, but notjing happends. And some time  ago, FuTa corrupted my texture paths. Like whrere was grass now rocks, where were rocks - grass.
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #16 on: March 28, 2012, 02:50:15 pm »
FuTa Save the images outside the folder you have selected. So if You select C.data the iamges are in C: direct.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #17 on: March 28, 2012, 02:55:45 pm »
Quote from: "Zim4ik"
wierd. But i cant export my alpha map. I`m pressing export, selecting, but notjing happends. And some time  ago, FuTa corrupted my texture paths. Like whrere was grass now rocks, where were rocks - grass.
im sorry about this :(

do u rememeber what u did when this happend? this would help me finding bugs if u report things like that... maybe steff is so kind and we can use the bugtracker for reporting....

the path selection as steff discribed is a bug and not meant to be like this....
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #18 on: March 28, 2012, 03:46:14 pm »
Butgtraker is no problem. Have you an account on the tracker?
Als a board for development is possible in the features section.
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #19 on: March 28, 2012, 09:43:56 pm »
new Version in first post!

Quote from: "Steff"
Butgtraker is no problem. Have you an account on the tracker?
Als a board for development is possible in the features section.
now i got one: hanfer
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #20 on: March 28, 2012, 10:11:37 pm »
Wow, that height map 3d thing is awesome) Really nice job. good progress :o
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #21 on: March 28, 2012, 10:28:53 pm »
Quote from: "Zim4ik"
Wow, that height map 3d thing is awesome) Really nice job. good progress :o
that was the only reason i did this... :D just looks good :D
but im working on a algo to create wdl heightmaps from the data used there
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #22 on: March 29, 2012, 06:06:17 am »
WDL whould be very nice. And if you do also implement WDT creation i can put my taliis folder into the archive ;)
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #23 on: March 29, 2012, 07:05:03 am »
Quote from: "Steff"
WDL whould be very nice. And if you do also implement WDT creation i can put my taliis folder into the archive ;)
Gamh is writing a tool for wdt manipulation which source i will get to put the functions into futa
Source code to create adt and wdt from scratch is also already here just has to be put in place...
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #24 on: March 29, 2012, 07:36:06 am »
It would be enough if it do just scan the map folder and mark the adts you have. Manual selection is unnecessary. Perhaps the other WDT flags

Flag       Description
0x01       Use global map object definition.
0x02      CMapRenderChunk::SetVertexFormat( 2 ); (else: 1) -- Use vertex shading (ADT.MCNK.MCCV)
0x04       Decides whether to use _env terrain shaders or not: funky and if MCAL has 4096 instead of 2048(?)
0x08       Disables something. No idea what. Another rendering thing. Someone may check all them in wild life..
0x10      if( flags & 0x02 && CMap::enableTerrainShaderVertex ) CMapRenderChunk::SetVertexFormat( 16 );  -- Cataclysm : Use vertex lighting (ADT.MCNK.MCLV)
0x20       Flips the ground display upside down to create a ceiling (Cataclysm)

http://www.wowdev.wiki/index.php?title=WDT
 
But step after step :) And perhaps if you get this all to work we can integrate this stuff into noggit.
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Mjollna

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #25 on: March 29, 2012, 07:48:40 am »
I can add stuff about WDL in GP, it should be quick... When I get the time this week, after my mcnk correction stuff, I'll give it a try.
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #26 on: March 29, 2012, 08:54:47 am »
i started with wdl yesterday but if u would like to do that i wont say no (as u see i have enough other things :D )

@steff Gamh already did this, he is in a quite finaly state

Quote from: "Steff"
But step after step :) And perhaps if you get this all to work we can integrate this stuff into noggit.

this was my inital intention, first futa was only temporary
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Steff

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #27 on: March 30, 2012, 09:32:02 pm »
Yout bugtraker and board is ready. We need an icon :)
Also you can send me a better text for the forum description.
Should i move this post to the board. You can again add a download post for the tool here.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Hanfer

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #28 on: March 30, 2012, 09:59:25 pm »
Quote from: "Steff"
Yout bugtraker and board is ready. We need an icon :)
Also you can send me a better text for the forum description.
Should i move this post to the board. You can again add a download post for the tool here.
fist of all thx :D didnt exspected that :D
yes i think that would be better if u move it i will create an thread here for downloads only later

may i can thank u with a new release to night /w function to create adt's from skratch
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longkallsong

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Re: [TOOL] FuTa - Adt file manipulation
« Reply #29 on: March 31, 2012, 02:14:20 pm »
How do i use the Ground effect tool ? tried it but i had noresults
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