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Messages - mariobox

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1
Quote from: "Skarn"
Quote from: "Dottore"
Very nice one man indeed. I am looking for a launcher for my server and i am wondering if you could give me the source or anything.No problem if not im just asking i dont wanna be a leecher, but i dont know any of this stuff and its been a pain in the ass for me to find a launcher that can download custom patches and until now i found nothing. Anyways thanks a lot brother if you could share this with me :D
viewtopic.php?f=59&t=10828&hilit=zim4ick+launcher

https://github.com/Freddan962/WoWLauncher

Googled that in 3 minutes. There are probably a few others.
He meant that is as good looking and nice features. Not bad once maid in paint.

2
Showoff - what you are working on / Re: Big Head Mode (legion)
« on: February 19, 2016, 12:25:44 am »
Quote from: "schlumpf"
Quote from: "mariobox"
I want this for 3.3.5! It's so cute
You can use http://paste2.org/ysX9eKn2 to process any model, beginning with WotLK beta to Legion.

Sorry, I don't know how to apply it to the models :/ #noob

3
Showoff - what you are working on / Re: Big Head Mode (legion)
« on: February 16, 2016, 03:54:31 pm »
I want this for 3.3.5! It's so cute

4
Would love to try to play this class, AWESOME! :D

5
Showoff - what you are working on / Re: Patch 7.1 Preview: Karazhan
« on: November 19, 2015, 08:02:36 pm »
Sweet :D

6
Level Design / Re: Converted Alpha Map to 3.3.5 (terrain in noggit not work
« on: November 19, 2015, 03:33:34 pm »
Thanks for learning me something new about Taliis, not all of the .adt works 100%. Some gives error so I guess I will forget about this, extracting alpha maps.

7
Level Design / Re: Converted Alpha Map to 3.3.5 (terrain in noggit not work
« on: November 18, 2015, 01:57:22 pm »
How do you copy terrain and models from 1 adt to another in tallis?

8
Level Design / Re: Converted Alpha Map to 3.3.5 (terrain in noggit not work
« on: November 18, 2015, 07:10:33 am »
Where can I get the source of offsetfix.exe? I have been The normal cords is like 12223 but with the offset they're all changed to like 23332..

9
Level Design / Converted Alpha Map to 3.3.5 (terrain in noggit not working)
« on: November 17, 2015, 10:12:02 pm »
Hello!

I have the files for Gillijim's Isle and Island of Dr Lapidis (Alpha WoW) to 3.3.5
They're work fine ingame but when I try to open the map in noggit there is no terrain. When I try to use the fixoffset.exe thingy the terrain works, but not the models. The cordinates for the models then gets changed and I have to change the cordinates in 010 editor one by one and it is over 1200 models to change...

ALPHA:

WOTLK:

IN NOGGIT:

WHEN USE OFFSET:



Is there a easier way?

10
Level Design / Re: [Solved] Noggit not showing the terrain
« on: November 17, 2015, 09:35:05 pm »
I have a issue like this.
I use .adt files from alpha to 3.3.5 and got them working ingame but when I open them with noggit I see no terrain, When i use  the offsetfix on them I can see the terrain but not the models. The xyz on every m2/wmo have changed so is there any way to copy the cordinates or something? Because it is over 1000 models.

11
Noggit / Re: HELP Can't get maps extractor to work
« on: November 17, 2015, 05:48:11 pm »
Still no success :/

12
Recruitment / Re: Need Artwork for your map? I'm for hire.
« on: November 16, 2015, 09:47:05 pm »
This guy.. super friendly and amazing skills.

13
Noggit / HELP Can't get maps extractor to work
« on: November 10, 2015, 08:56:07 pm »
Hello! I used to be able to extract maps/vmaps/mmaps without problem with my first map but now I added two more maps and now it won't work.



Anyone know why? here is my areatable.dbc and map.dbc

http://www.mediafire.com/download/ceit3oo3czp1oi6/myfiles.rar

14
^^ Thanks! But I want the newest onces, 6.2.2

15
So how to find the creature pathway in the wod files?

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