This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [QUESTION] Pymodel editor questions  (Read 4811 times)

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
[QUESTION] Pymodel editor questions
« on: January 15, 2012, 07:55:21 pm »
Hey I just got PyModelEditor working... Thanx Vel ! :)

I just have a few questions about it.

1: Will it import multiple M2s to the same scene?, if so how?
2: will it keep the animations of those models?
3: will it keep the texture of those models or will I need to re add them?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: [QUESTION] Pymodel editor questions
« Reply #1 on: January 15, 2012, 08:07:17 pm »
Its impossible with py
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: [QUESTION] Pymodel editor questions
« Reply #2 on: January 15, 2012, 09:31:33 pm »
all of it?

reason I ask is I am trying to make a new login screen... should I just use 3ds max and mdx to m2 for 3x?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: [QUESTION] Pymodel editor questions
« Reply #3 on: January 15, 2012, 09:45:39 pm »
Ok, you are not completely understood.
What can make in Pymodeleditor:
* Global texture animations
* Attachments
* Geoset types (true for characters)
* Lights (but I do not remember if they fixed byTig) (I make them in 010 editor)
* Transparency
* Materials + renderflags
* You can create simple custom animations (such as a rotation of 360 degrees)



Need have to:
*Custom character models (ALL blender | MDLvis)
*Desirable for high poly doodads (like HQ animated treesbanners e.t.c)
*Custom items (Mainly for epic high level weapons and shields)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Serifaz

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 293
    • View Profile
Re: [QUESTION] Pymodel editor questions
« Reply #4 on: January 15, 2012, 09:51:29 pm »
ok thanx Ill just make the m2 with mdx to m2 after creating in 3ds max and then import to pymodeleditor, and animate :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: [QUESTION] Pymodel editor questions
« Reply #5 on: January 15, 2012, 09:54:08 pm »
AND you can make edit(by hands) exists animations in you models. in nodes > bone option > Translation or rotations or scaling > edit coord values (XYZscale e.t.c)
-
Later I'll write a tutor about the possibilities in pymodeleditor
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more