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[PROJECT]  MMOSDK (was WoW Factor)

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Steff:
AS i think now about such an framework for many Sears, i can give you many ideas :-)
Let's talk Nest time we See US online.

relaxok:

--- Quote from: "Hobbilis" ---Any chance we can see more screenshots?
--- End quote ---

Screenshots of which, the editor?  What exactly do you want to see about it?

As we speak I'm working on tile edit tagging, map saving, creating new maps, etc.

I probably won't release even a pre-alpha version until there's some form of alpha painting for terrain.. without that, it's not very useful at all.

I'm thinking of putting up a feed of changelist descriptions though in case someone is curious what is being worked on or making progress.  Making a blog post about everything is not really feasible.

I'm also considering just releasing the current state almost everyday on the github, for tinkerers/interested parties.  I'm worried about someone coming by and complaining about stability or lack of features, or whatever though.. that's why i'm trying to limit the github access.

Hobbilis:

--- Quote from: "relaxok" ---Screenshots of which, the editor?  What exactly do you want to see about it?

--- End quote ---

Well if it's too much of a hassle don't do it. Better invest those precious minutes  (or should I say hours) into development than something else.


--- Quote from: "relaxok" ---As we speak I'm working on tile edit tagging, map saving, creating new maps, etc.

I probably won't release even a pre-alpha version until there's some form of alpha painting for terrain.. without that, it's not very useful at all.

I'm thinking of putting up a feed of changelist descriptions though in case someone is curious what is being worked on or making progress.  Making a blog post about everything is not really feasible.

I'm also considering just releasing the current state almost everyday on the github, for tinkerers/interested parties.  I'm worried about someone coming by and complaining about stability or lack of features, or whatever though.. that's why i'm trying to limit the github access.
--- End quote ---

I hear you. Better not allow access to everyone on git. We'll just patiently await updates from you then. Good luck with development.

Vlad:
Would love to see this blossom into something epic.

relaxok:
Hi all - I have deployed the first test installer build (build 10) to the project github, and am working on the wiki pages there as well.

As everything deployment-wise is in its very early stages and from the blog you can tell how much work is left to do, these installer commits are best for the truly curious and the hardcore tinkerers.  There's no way you'll be building any world with these early versions.

The main thing that could be of interest right now, is converting 3.3.5 client data and sandboxing with that. I will provide a wiki page describing how to do that soon.

Mostly I wanted to get a commit out to avoid putting it off forever.. so enjoy and I hope to talk in more detail to those of you that I've added to the github project.  Once again just pm me with your github user name to get access.

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