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Messages - funnybunny

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1
Noggit / Re: Version of Stormlib for Noggit Qt
« on: November 03, 2014, 01:37:25 am »
its okay, i was able to patch archive.cpp to use the updated with the "out" parameters NULL (https://gist.github.com/jrsa/5db0f7d6f5c02f25255b)

2
Noggit / Version of Stormlib for Noggit Qt
« on: November 02, 2014, 07:25:13 pm »
I haven't been able to build the Qt version of Noggit because of API changes in StormLib, meaning I get errors like this:

Code: [Select]
.../noggit3/src/noggit/mpq/archive.cpp:125:9: error:
      no matching function for call to 'SFileReadFile'
        SFileReadFile (file_handle, *buffer, *size);
        ^~~~~~~~~~~~~
/usr/local/include/StormLib.h:899:15: note: candidate function not viable:
      requires 5 arguments, but 3 were provided
bool   WINAPI SFileReadFile(HANDLE hFile, void * lpBuffer, DWORD dwToRea...
              ^

do any developers know where I could get the right version of stormlib? none of the old versions i have  are the right function signatures :(

3
Modelling and Animation / Re: [QUESTION]how to fix obj error
« on: January 04, 2014, 11:07:27 pm »
maybe don't use a glitchy program? you're not likely to get much help without telling anyone what the "glitchy program" is or where your .obj file is coming from. it could be that the .obj file has something in it that your converter cant parse

4
looks great, i would give more attention to the shoreline around the body of water in the middle, maybe add texturing for a more definite shoreline. the little camp/town is excellent though, makes me want to get back to level design..

5
awesome work schlumpf :D

6
Resources and Tools / Re: [Request] ADT Converter 4.x to 5.x ?
« on: October 31, 2012, 11:23:17 pm »
as far as i have seen, nothing major has changed between 4.x to 5.x, as I'm working on some editor code for the obj files and i have been testing with both MoP and Cata files

7
Noggit / Compiling Nogg-It Qt
« on: July 08, 2012, 11:11:00 pm »
I have downloaded NoggIt from bitbucket and compiled using MSVC2010. it compiles fine, it wont start though. i get this error: http://i.imgur.com/FGlrp.png
in the log it says it is looking in my cataclysm folder for the files, this could be the error? how do i tell the program where to look?

8
this is an awesome project, are you planning on releasing source code for other c++ students to study? :) excellent work man

9
Resources and Tools / Re: [TOOL] MyDBCEditor for Mac
« on: January 30, 2012, 11:27:43 pm »
The cross-referencing in taliis is awesome

10
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: January 25, 2012, 02:44:41 am »
it seems like theres mostly world builders here, not people who are trying to cheat and get ahead on the live realms. its a good policy though, to not have such things out in public ;)

11
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: January 24, 2012, 07:09:35 am »
do you know if this can be done, or is there a different use for this tool. im just curious, this is awesome work.

12
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: January 23, 2012, 05:04:08 pm »
sorry, the converter works just fine, i cant figure out how to get the 4.0 client to load them, it seems custom mpqs have been fixed by blizz.

13
Resources and Tools / Re: [TOOL] [Adt edit] ADT Converter
« on: January 23, 2012, 04:21:36 am »
has anyone been able to play cata using this tool? i have found now way to play using any edits :[

14
Noggit / Re: [Request] Minimap extracting
« on: January 21, 2012, 07:01:45 pm »
it would be cool to be able to render the texture view, as that screen looks almost exactly like the wow minimap, that code could be put to awesome use as a minimap generator, instead of the current heightmap exporting code. just a thought

15
Noggit / Re: [solved] - Noggit - Window 7
« on: January 19, 2012, 05:56:13 am »
are you sure you are using the right wow version (3.3.5a)?

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