Forum > Development and Presentation
[PROJECT] MMOSDK (was WoW Factor)
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matija168:
--- Quote from: "TheBuG" ---You may or may not have mentioned it, but does this engine support a similiar system of maps as WoW does with ADTs? I wonder because it's really easy to add content by just adding ADTs in WoW whereas a lot of engines do not support this which makes it rather hard to add content to existing content. --- End quote ---
From what I remember all maps and models will be converted to the .m? format, one that he developed himself. My guess is that the .m map chunks would work the same as the adt ones, but it's best if he answers it himself.
Steff:
The only thing i would find great is that the engine should also use nagative values. So you can set maptile_0_0 as center and expand the map in all directions endless. Makes creating much easyer and give the possibillity for bigger maps. But then you have to think about some clustering and load balanzing system
relaxok:
--- Quote from: "TheBuG" ---You may or may not have mentioned it, but does this engine support a similiar system of maps as WoW does with ADTs? I wonder because it's really easy to add content by just adding ADTs in WoW whereas a lot of engines do not support this which makes it rather hard to add content to existing content. --- End quote ---
Yes. that is the way it works right now.
Something like a WDT is nice since it deals with the 'water' borders of a continent. I haven't decided what to do about that yet.
relaxok:
--- Quote from: "Steff" ---The only thing i would find great is that the engine should also use nagative values. So you can set maptile_0_0 as center and expand the map in all directions endless. Makes creating much easyer and give the possibillity for bigger maps. But then you have to think about some clustering and load balanzing system --- End quote ---
I've thought about this, it's possible it will end up working that way.
Hobbilis:
Any chance we can see more screenshots?
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