This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - yunfan

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1
Miscellaneous / How to modify Creature Run Movement?
« on: November 03, 2017, 06:53:59 am »

Video cow in the limbs running always do quickly!
How to do it? Can the movement of the limbs slow?
DBC or M2?
How to do it! Please talk about it! Thank you!

2
Miscellaneous / Creature model equipment delete
« on: May 09, 2017, 04:55:53 am »


How to delete the creature equipment on the Image

I know need to modify in M2, but BLP files in one, please help me!

Thank you

3
Quote from: "Alastor"
In model mount is only defined bone to which is player attached what animation is player using while mounted is somewhere else not sure if its in spell or else whehre but i think i would try spell first something like m_stateKit in SpellVisualKit



It seems like this, the position of the foot is different, I joined the position of the foot of the model is wrong.

But I don't know where I can change it.

4
Quote from: "Alastor"
I have no idea what are you trying to tell us


I mean, people in the horse riding in action, and the characters in time to ride the horse running in action. What should I do to change

5
Quote from: "Alastor"
I have no idea what are you trying to tell us

I want to say is, how should I modify the horse riding posture, like when I use bear, my body will be rocking, when I use flying mounts, my body is standing posture, I want to know what place I should modify the M2 file to modify the horse riding posture.

6
Just as my problem, I should ride the attitude how to modify a horse, some horse running person shakes very fast, I should modify what place to be able to modify the character to ride the horse stance?
If you know, please help me! Thank you very much!

7
"Retro-Porting" / Re: [QUESTION] [WotLk] M2 problem
« on: September 24, 2016, 05:31:00 am »
Thanks to modcraft website

8
"Retro-Porting" / Re: [QUESTION] [WotLk] M2 problem
« on: September 24, 2016, 03:31:14 am »
My question is, I am using this creature mounts, my character model will not show up in the biological body above

9
"Retro-Porting" / Re: [QUESTION] [WotLk] M2 problem
« on: September 23, 2016, 01:33:21 pm »
Please excuse my English, I mean, I use the horse, but I figure does not ride in this biological body, it can directly transform my character model for this creature.


I want to solve is how to do, I can let people riding in the biological body, don't like morphological changes like changing the Druid character's appearance is the biological model

10
"Retro-Porting" / Re: [QUESTION] [WotLk] M2 problem
« on: September 23, 2016, 01:22:24 pm »
This is the file BLP.M2 and so on.

11
"Retro-Porting" / [QUESTION] [WotLk] M2 problem
« on: September 23, 2016, 01:11:08 pm »
I got the biological documents, and sent him to install 335 in the game,

I created creature_template, Spell.dbc, SpellIcon.dbc, CreatureModelData.dbc, CreatureDisplayInfo.dbc, AND, creature_template_info,

I want this creature is a horse, but after I entered the game and use the horse spell,

Summon this creature, this creature will like the Druid's deformation. It will change the game player character model biological model, but this is not the result I want, so I publish this document to everyone, I hope someone can answer my question.


=============================================================

PhilipTNG    has published how to solve this problem

I solved this problem, I looked at the station information to find a way to solve it.

12
Quote from: "Nupper"
I may considere re-releasing a newer versions

Looking forward to

13
Tools / Re: [TOOL] ADB/DB2/DBC <-> CSV convert
« on: March 29, 2016, 03:55:19 am »
Nice job, thank you, this is what I need, thank you very much for your work

14
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 01, 2015, 06:25:40 am »
I was doing my DOTA2 model the inside of the transplanted to 335 a work, and create a DOTA2 map in.Now have not completed when the time comes I will show my results, as well as the production process

15
"Retro-Porting" / Re: Legion Trees
« on: November 29, 2015, 05:04:41 pm »
The release of great great work

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