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[PROJECT]  MMOSDK (was WoW Factor)

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relaxok:

--- Quote from: "thehsvdude" ---I Really need this Source code im Very experianced with LUA side of the code I am Really interested in making a MMORPG But Torque 3d Is too buggy for my needs
--- End quote ---

Oh don't worry, my stuff is WAY buggier than Torque ;)

thehsvdude:
I like the new screenshots with cata and mop Data running

Putte08:
Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).

Hanfer:

--- Quote from: "Putte08" ---Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).
--- End quote ---
it his code. he can change anything.

Putte08:

--- Quote from: "Hanfer" ---
--- Quote from: "Putte08" ---Having our own "WoW engine" is like the best thing possible. Is the view/render distance locked in your engine to a certain distance, or can you change it to whatever you want? (Until your computer explodes etc).
--- End quote ---
it his code. he can change anything.
--- End quote ---
Haha, great! I know he wanted to work on this as a learning experience, but are people still helping him out? I feel that this engine would mean so much to a lot of people.

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