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[PROJECT]  MMOSDK (was WoW Factor)

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samgartell:

--- Quote from: "relaxok" ---Does the current FBX SDK allow you to populate and export as FBX datastructures?  I recall looking at it a couple years ago and it wasn't clear to me that it allowed that... the SDK seemed more for importing FBXes.
--- End quote ---

I'm not sure it definitely can after skimming through the FBX SDK 2013 documentation. But it does look like it can.

Perhaps a terrain node using WoW's heightmaps and then manually painting the textures on would be simpler to do.

Hobbilis:
Wow... if this thing goes live one day. It will most definitely be groundbreaking thing ever. Especially for this community. Relaxok, if I knew you in person I'd  shake your hand firmly and tap you on shoulder, nevertheless *tap on shoulder* should fix it... for now.

I do have a question though, when you release it, will we be able to edit WoW to the fullest? By that I mean, editing terrain, add/removing objects, textures, etc (all the stuff I've seen here)

http://31.media.tumblr.com/e9c5a66b469302b2a4d654f4e71ba843/tumblr_ml4vz3p9LC1rsifdno1_1280.png

Also, relaxok, you've mentioned you are working in game development. Any chance we can hear what is one project you've worked on that you are most proud of? (Question might be personal, so if you want feel free to avoid answering)

Once again, thanks for sharing your brilliant work here.

Kolakocide:
Looks really good, Sounds like it's going to be amazing.  I might have to host a server for it!

relaxok:
Thanks for your kind words..


--- Quote from: "Hobbilis" ---I do have a question though, when you release it, will we be able to edit WoW to the fullest? By that I mean, editing terrain, add/removing objects, textures, etc (all the stuff I've seen here)

http://31.media.tumblr.com/e9c5a66b469302b2a4d654f4e71ba843/tumblr_ml4vz3p9LC1rsifdno1_1280.png

--- End quote ---

Well, you will be able to edit terrain, add/remove objects, draw textures, draw vertex colors, etc. yes.

One thing to clarify though.  This is not really for editing WoW, although you could convert WoW's data to my format and edit that (assuming you're not trying to use the normal client + trinity or something with the data) But, it's really for creating new worlds and games.

The closer I get to releasing the less I want it to be about WoW.  Also, I may release the converter for m2/wmo/adt/wdl to this community but it won't be part of the 'package' of the SDK.  It's just not legally a good idea.


--- Quote ---Also, relaxok, you've mentioned you are working in game development. Any chance we can hear what is one project you've worked on that you are most proud of? (Question might be personal, so if you want feel free to avoid answering)

Once again, thanks for sharing your brilliant work here.
--- End quote ---

Sorry, yeah, I like to keep my IRL self private - especially because doing this sort of work is kind of on (or over) the borderline legally and I'd prefer not to attract any attention to myself in that way. :)

Hobbilis:
Thanks for replying, my good man.


--- Quote from: "relaxok" --- Also, I may release the converter for m2/wmo/adt/wdl to this community but it won't be part of the 'package' of the SDK.  It's just not legally a good idea.

--- End quote ---

And please do this. I think I speak for this entire community when I say, we would be very grateful.

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