Quote from: "thehsvdude"im worried im gonna get sued by blizzard if i release the source codeYou're right to be worried. Don't release it to the public.
im worried im gonna get sued by blizzard if i release the source code
Dude, can you share it via private message? Please.
~ $ strings wowleak.exe | grep 12340World of WarCraft (build 12340)12340WoW [Release] Build 12340 (Jun 24 2010 23:54:57)WoW [Release] Build 12340 (Jun 24 2010)WOWCOMSATCLIENT12340 <version>12340</version>~ $
Code: [Select]~ $ strings wowleak.exe | grep 12340World of WarCraft (build 12340)12340WoW [Release] Build 12340 (Jun 24 2010 23:54:57)WoW [Release] Build 12340 (Jun 24 2010)WOWCOMSATCLIENT12340 <version>12340</version>~ $ The binary states this was built in 2010. How can that be?
So this is an identical copy of the official client with only some resources changed?
I don't see how your binary proves to be compiled from scratch by you, then. Sorry, but I am naturally sceptical. I'd prefer an (at least partial) file listing of your sources. (just names and size of files)
$ find wow-code/branches/wow-patch-3_3_5_a-bnet -type f | sed -e s,.*/,, | sort -R | head -n 100LCDGfxBase.cppMapObj.cppCSimpleHyperlinkedFrame.cppObjectEffect.cpphidmanagerimpl.cppMinimap.cppMovement.cppPatchDownloadGlue.cppConsoleDetect.cppCSimpleMovieFrame.cppTrade_C.cppCSimpleFrame.cppcmemblock.cppStatus.cppOsURLDownload.cppDanceCache.cppPetitionInfo.cppCSimpleTop.cppNewZerofill.hOsTcp.cppPlayerName.cppWDataStore.cppCreatureStats.hCSimpleFrameScript.cppaSfxDsp.cppPassGlow.cppCharacterModelBase.cppConsoleVar.cppClientServices.cppPageTextCache.cppUIBindings.cppWorldFrame.cppTumorManager.cppUnit_C.cppNetClient.cppUnitSound_C.cppProp.cppLoadingScreen.cppblp.cppSoundEngine.cppPortraitButton.cppDynamicString.cppOsCall.cppCharacterCreation.cppClassTrainerFrame.cppUIMacroOptions.cppItemSocketInfo.cppSurveyDownloadGlue.cppGrunt.cppMeteredSection.cppTextureCache.cppHashMap.hSoundInterface2VoiceChat.cppBag_C.cppStatus.hM2Light.cppPartyFrame.cppSFile.cppReputationInfo.cppIOFileUnit.cppStableInfo.cppCGlueMgr.cppSSignature.cppModelBlob.cppCamera.cppTaxiMapFrame.cppGxuFontMiscClasses.cppPlayer_C.cppGameObjectStats.hParticleSystem2.hCSimpleAnim.cppGMTicketInfo.cppPassenger.cppCSimpleAnimScript.cppUIMacros.cppActionBarFrame.cppProfile.cppCreatureStats.cppIOUnitContainer.cppSFile2-Core.cppAccountData.cppBattlefieldInfo.hItemStats.hItem_C.cppFilestack_Streaming.cppTexture.cppInputControl.hMinigame_C.cppGxuFontUtil.cppOsVersionHash.cppChatFrame.cppTimeManager.cppLFGInfo.cppRCString.cppDynamicObject_C.cppCSimpleFont.cppGfxSingletonManager.cppM2Model.cppComSatSoundIOSoundEngine.cppGameObjectStats.cpp
Since you got the sourcecode, if you want to help, kill the filter that prevents us from using NPC skins and Deathknight skins (On non-Deathknights)
Quote from: "Gurluas"Since you got the sourcecode, if you want to help, kill the filter that prevents us from using NPC skins and Deathknight skins (On non-Deathknights)It is possible to use Deathknight skins on not-dk via dbc editing also it is a little harder to unlock npc's skins, but possible (with wpe pro, for example). The problem is even if you have npc skin on your character - other people can't see it. You'll look like normal human (for example) but in your window you'll have unusual skin. btw, sorry for off-topic.