Forum > Development and Presentation
[PROJECT] MMOSDK (was WoW Factor)
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noc:
Thank you for your news, I hope you put a SSD in your new computer because it is a very quick and interresting component when you have to loaded multiple applications and make compilations of all kinds.
samgartell:
Hi there, Relaxok. Great stuff you're doing here, as a Games Development student, I must admit, this is one of the most interesting things I've read here. If you need anybody to test it for you, I'm more than willing. Granted, all you'd have to assume I'm trustable is my word for it.
If you have any knowledge on converting ADT to a UDK compatible format (FBX, PSK, ASE, or a more general format that could be exported as one of those) I could add it to my WoW in Unreal Engine tutorial (Here) and I'd be sure to credit you. Thanks in advance.
relaxok:
Hi samgartell, thanks..
--- Quote from: "samgartell" ---If you have any knowledge on converting ADT to a UDK compatible format (FBX, PSK, ASE, or a more general format that could be exported as one of those) I could add it to my WoW in Unreal Engine tutorial (Here) and I'd be sure to credit you. Thanks in advance. --- End quote ---
I don't have much experience with e.g. FBX, however it wouldn't be too hard to convert ADT to pretty much anything given you realize you are losing a lot of the data from certain chunks. Things that have no real use to a generic model.
Does the current FBX SDK allow you to populate and export as FBX datastructures? I recall looking at it a couple years ago and it wasn't clear to me that it allowed that... the SDK seemed more for importing FBXes.
I can try to give it a try when I have time, making an executable that does it (ADT->FBX). My first priority is working more on this editor however..
relaxok:
No release yet, but If you are curious what I've been working on, here is a run-down since the last post:
http://relaxok.tumblr.com/post/55037109468/july-9th-2013-background-tasks
matija168:
Glad to hear more news. I'm following this project with great interest.
Can't wait to see more.
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