I've never understood why people stick with TBC or Vanilla..
struct array_ref { uint32_t number; T* elements; };
array_ref<array_ref<T>> values
Now, the particles have a dozen Animation Blocks. So my idea to store them must be solid or I will fail everywhere.
How did you manage to make your bones face the wrong way ? x)You used unsigned int instead of int or something like that ?If there are easy stupid mistakes I can avoid.. Better don't fall in the same holes ><"
Kind of like all those guys that said Kaev was an ambitious dreamer with a goal he'd never reach... boy were they wrong XD.