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Messages - jacburn1

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1
Necro post but you can do a lot more with SimpleHTML than thought of here, just need to format it correctly.

Code: [Select]
SERVERALERT:
<html><body>
<p>Here's a sample of what can be done in the server alert file.

</p>
<p>There's three different header styles:</p>
<br/>
<h1 align="center">This is header style 1</h1>
<h2 align="center">This is header style 2</h2>
<h3 align="center">This is header style 3 (like paragraph style)</h3>
<hr/>
<p align="left">Text can be aligned left,</p>
<p align="center">center,</p>
<p align="right">or to the right!</p>

<img src="Interface/Icons/Ability_Ambush" width="24" height="24" align="right"/>
<img src="Interface/Icons/INV_Misc_Coin_02" width="24" height="24" align="left"/>
<img src="Interface/Icons/INV_Misc_Coin_03" width="24" height="24" align="center"/>

<p>It is |cffff0000also|r |cffff00ffpossible|r to |cff8080ffcolorize|r |cff00ffffthe|r |cff00ff00text|r,</p>
<p>add icons |TInterface/Icons/INV_Misc_Coin_01:16:16:0:0:64:64:4:60:4:60|t to the middle of the text,</p>
<hr/>
<p>You can have links also: <a href="modcraft.io">This link takes you to modcraft</a></p>
</body></html>


Note that img have to be outside of any text formatting and the src has to be part of the WoW Client. Colors and icons mid-text can be done just as with WoW API for escape sequencing since it gets converted to Lua basically in the end anyways, so those work.

Also seems that - while having "SERVERALERT:" inside the <html><body> on 3.3.5a works - later versions (only tested on Legion) require it to be outside of everything and the very first thing in the file.

Figured I'd put this here though since it's really the only topic on this content.

2
Hey Modcraft! In the past I've created objects for servers to use running 4.0.6a. Now that they've finally updated up to 4.3.4, they're no longer working in-game, they're just invisible in-game. I'm not sure if there was a change between 4.0.6a and 4.3.4 to how M2's are handled or what, so I was hoping that some of you might know, and possibly know a way to fix it.

Thanks! :)

3
Serverside Modding / Re: Delete Eula terms
« on: November 18, 2014, 02:50:55 am »
Alternatively, you can add
AcceptTOS();
AcceptEULA();
AcceptTerminationWithoutNotice();

to the AccountLogin_OnLoad function, which should force your game to think you accepted them using the button.

function AccountLogin_OnLoad(self)
AcceptTOS();
AcceptEULA();
AcceptTerminationWithoutNotice();

along with all the other crap in there. Then go through and like these guys said disable the actual showing of the EULA/TOS frame.

Not sure what exactly what else is edited on the one I'm working on, but that made it so the login worked again without having to restart the game if you skip those terms and stuff.

4
Miscellaneous / Re: [QUESTION] Change Login Screen Music (Non Replacer)
« on: September 07, 2014, 06:18:24 pm »
Oh, thanks! Very helpful, and much appreciated.

5
Tutorials / Re: [TUTORIAL] Changing login music.
« on: September 07, 2014, 06:17:33 pm »
Thank you for this. Been struggling to figure out how "GS_Lichking" was defined, and I didn't even think about looking in the DBC.

6
Miscellaneous / [QUESTION] Change Login Screen Music (Non Replacer)
« on: September 07, 2014, 10:04:25 am »
How would one go about replacing the login screen music without just replacing the WotLK login music?

7
Level Design / [QUESTION] [REQUEST] Lordaeron Restored Patch
« on: September 04, 2014, 06:07:11 am »
There used to be some patches that restored Undercity into Lordaeron. I've tried searching on here, but haven't found any that've been publicly released, just a bunch of older (some newer) show-off threads and screenshots. Anyone know where to get it, or can send it to me?

8
Quote from: "Filipsons"
Can I use the piano to my project?
Which? If you PM me, we can discuss details.

9
Quote from: "Filipsons"
How many vertex have piano?
Grand has 2,956 Verts, the Upright has 31,548.

10
Seeing as the server that I was dev'ing for has now been issued a DMCA Take Down and will be respectively shutting down as of the final day of this month, I figured it couldn't hurt to show off a bit of what I was doing for them. I'll share some highlight photos, and then link my entire imgur album.

[center:3mu0l9li][spoiler:3mu0l9li]

























[/spoiler:3mu0l9li]

Full IMGUR album. A bunch of random stuff in there also, more or less related. https://imgur.com/a/8oxbk#0[/center:3mu0l9li]

11
Resources and Tools / [QUESTION] BLP Converter for Mac?
« on: August 17, 2014, 10:47:57 am »
Is there a BLP converter for mac that exists? I have a friend that's trying to get into doing textures, but he works on a Mac, and his Windows Partition died. We've tried running BLPConverter.exe through Wine but it generates corrupted BLP files.

12
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« on: August 17, 2014, 06:30:57 am »
Quote from: "Milly"
Oh I see now. Yeah I never modded on 4.0.6a so I wouldn't know.

This launcher should work for you http://www.mediafire.com/download/c1790 ... w1/Wow.exe

Edit: Actually, why is your server running 4.0.6a when you can get 4.3.4 now?
Development, both patch-wise and core wise. We're extremely closed source. Mainly because our core is so unique. Either way, thank you very much for the patch and for the EXE! I can't stand vanilla nights now after using this, especially when it's combined with my ENB.

EDIT: https://i.imgur.com/6ogaojE.png I can't seem to login properly. Is this an error with the client not being fully downloaded, or some other issue?

13
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« on: August 17, 2014, 05:32:00 am »
Quote from: "Milly"
Quote from: "jacburn1"
I noticed that this patch isn't in a "base" folder in the MPQ. I'm curious, is that because 4.3.4 doesn't require a base folder anymore, like 3.3.5a didn't, or does it depend on the EXE you're using if you need a /base/ folder in the MPQ?

Btw; great patch, brilliant job. I love how this makes WoW look.
Edit: Nevermind. Was about to say you do need a base folder, but I was just confused. Putting patches directly into the Data folder only seems to work a little bit. My custom spells for example only work when I put it in the Data/Cache folder.
By Base folder, I mean in the .mpq. For me, every MPQ has to have a "base" folder. For example, "wow-update-17600.mpq/base/DBFilesClient/LightIntBand.dbc". I'm using a custom EXE that was built for the server I'm on, so I'm not sure if it's due to that, or just 4.0.6a in general and how it reads the patches.

EDIT: Okay, I got together with a friend who had a 4.3.4 client and test server up and figured out that 4.3.4 doesn't need a base folder, but 4.0.6a does. Nevermind then.

EDIT2: Can you share your 4.3.4 EXE?

14
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« on: August 16, 2014, 08:18:34 am »
I noticed that this patch isn't in a "base" folder in the MPQ. I'm curious, is that because 4.3.4 doesn't require a base folder anymore, like 3.3.5a didn't, or does it depend on the EXE you're using if you need a /base/ folder in the MPQ?

Btw; great patch, brilliant job. I love how this makes WoW look.

15
Modelling and Animation / [QUESTION] Pandaren for 4.0.6a
« on: August 14, 2014, 10:50:08 am »
Has anyone gotten Pandaren for 4.0.6a working? Up porting the 3.3.5a ones hasn't been successful so far, nor has down-porting the MoP ones. If you've gotten them working, a DL or a tutorial or help on how you did it would be great!

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