Forum > Development and Presentation
[PROJECT] MMOSDK (was WoW Factor)
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venumfox:
--- Quote from: "relaxok" --- --- Quote from: "venumfox" ---Just read through most of the Blog and I must say i'm very impressed, Amazing Work. haha any tips for someone just learning c++? --- End quote ---
Glad you enjoyed it. I would say that the best way to learn is by doing. A good amount of what I know about making a C++ project came from working on this. You are forced to solve problems of various degrees of difficulty at every turn.
It also helps if you have experience in some other language, because many of the issues are conceptual rather than something specific to C++. --- End quote ---
Thanks, simply put you're a genius, Good luck with your project, don't ever quit (:
Zim4ik:
relaxok, what is you doing.. it's just awesome) Reminded me OpenMW You're great codder)
relaxok:
Hi All - if you haven't been following along on the blog: I've been working steadily on the engine again.
Something interesting in the latest post: http://relaxok.tumblr.com/post/47663283045/preparations-for-portability-release-april-10th
tl;dr I am interested in sometime soon having some trusted individuals of the community alpha test some aspects of the software now that I have the code base in a state where it can work on someone else's machine :oops:
Respond here or PM me if interested. Please note this is not for other developers to contribute to - but for people interested in possibly testing some aspects of the software suite, with an eye toward future use of it to create something new! If you are just interested in modifying WoW, this may not be up your alley, but if you are interested in developing completely new worlds and games, with a strong similarity to WoW-style games, it may be!
People I communicate with regularly like Steff, gamh, Mjo (r.i.p.) - I would love your input. Stoneharry also seems like a very serious designer as well. I'm sure there are more of you.
Hope to hear from you - PM me a little about yourself if I don't know you. :)
~rel
Gamh:
Hi, count me in ;) (sorry I'm a bit busy right now, will be back on IRC in a week)
relaxok:
Hi all! Work on the editor is moving along. I've made a short video showing some progress. Since the blog version is quite destroyed, I'll post a direct link here. Warning for those with slow connections, it is about 380 mb.
http://bh.polpo.org/mmosdk_editor_test1.avi
(sorry for the watermark, I was on a machine without good capturing)
Thanks to all for your suggestions so far, if you gave me feedback on IRC. I do plan to turn it into a multi-window application so that the rendering viewport can be large and/or moved to a different monitor.
I will be deploying a release exe version on github soon for anyone who has had me add their username on github so let me know your user by pm if you want access. The repo is http://github.com/relaxok/mmosdk
Lately I've had the thought that I may give the ablity to export as ADT even though the primary use is for my format.. then it might have wider use for modders.
Terrain alpha drawing + vertex adjustment wlil be in soon.
UPDATE: sorry, it seems this shitty codec isn't plain old MPEG-1.. if it won't play for you you can get the codec here: http://www.bandicam.com/codec/
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