Forum > Development and Presentation

[PROJECT]  MMOSDK (was WoW Factor)

<< < (7/29) > >>

venumfox:
Just read through most of the Blog and I must say i'm very impressed, Amazing Work. haha any tips for someone just learning c++?

Zim4ik:
relaxok, you're using Ogre engine for graphics?

stoneharry:
What you're doing is really impressive.

relaxok:

--- Quote from: "venumfox" ---Just read through most of the Blog and I must say i'm very impressed, Amazing Work. haha any tips for someone just learning c++?
--- End quote ---

Glad you enjoyed it.   I would say that the best way to learn is by doing.  A good amount of what I know about making a C++ project came from working on this.   You are forced to solve problems of various degrees of difficulty at every turn.

It also helps if you have experience in some other language, because many of the issues are conceptual rather than something specific to C++.

relaxok:

--- Quote from: "Zim4ik" ---relaxok, you're using Ogre engine for graphics?
--- End quote ---

Hi there -- no, the graphics engine is all mine and I wrote it simultaneously with the client code.  

I used the client as a challenge to learn DirectX 9 and then later 11.. so the code only works with DX at the moment..

To be honest, most of the time has been spent on writing the graphics engine and converters, so the server and client themselves have much more work to be done.  They are a good framework though.

My goal is to make it available at some point in a 'skeleton' form that a developer could work from, removing anything WoW-related.   The WoW aspect is important though, as it has given me concrete goals and of course ideas about how to structure everything.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version