I needed some booty bay parts to my plunder island project, so i split it with this tool. Generally successful, but i have issue with vertex sahding ( colors? ) in indoor parts of new wmo.
Noggit renders them as shouls be - darker corners, shodows imitation.
Game engine reders them just fully brigt.
model has 4 objects: 1 outdoor with flag 0x09, and thee with 0x0520 flag. All these internal objects have MOCV chunk.
And now im bit confused what's wrong with this , maybe global light isused to render indoor objects?. Does internal lights could solve this issue?