If this feature will exist the plugin will be very very inconvinient for WoW modding because the model will be full of useless doodad placeholders. And it will be nearly impossible to combine both .m2 and .wmo file formats in the one plugin. So, don't expect much. Machinima Studio can render fully working .wmos along with a doodadsets. We're not a machinima community and the goal is development. Sorry for a bit rude post, but I'm in a bad mood today. However, the plugin should preserve all these sections or create the new ones if they're missing to make Cromon's WMO doodadset editor compatible with exported models.
Having an error
Can't test it, how you're supposed to install that plugin ?
How many group files can we import with this script? It seems that we can't load big wmo's such as stormwind, undercity and etc.
Also when I imported pirate ship, delete the sails and export, game freezes when I look at this wmo.
I have this bug to export wmo.Why ?
Hi, i have problem. I installing the script with Blender 2.62, i try import WMO i have error