This is a read only copy without any forum functionality of the old Modcraft forum. If there is anything that you would like to have removed, message me on Discord via Kaev#5208. Big thanks to Alastor for making this copy!
Hi, i want to know if you did a script to remove the sbom from the wmo(childrens), or only you delete it one by one. And if you use script, would you can release it? Thanks & regards.
And flags_2 how u change into a flags? EDIT: Solved myself. I have doubt about how delete Sbom, i will try find the way. Congrats and thanks by your release¡.
Hi everyone. I want to know if its posible to do a spell which when you learn (thx by item/command/quest), this spell give you others spells. To give an example: the metamorphosis spells of warlock, when you learn this, you will have other spells which learn when you get the first spell (metamorph). I want to know how its possible to do this, if is by core, sql, or dbcs and what i have to edit to do this. Thanks by reading and sorry for my english. Regads.
Hi, today i'm trying to do a custom model into WoW, first i downloaded files: .obj textures(png) and .mtl. I import to blender and i deleted the issues that it had. Then i have to do a skeleton, but here i have the problem, i was looking for on internet and found some tutorials about how animate wow models: This is the tut:
Into the min 4.00, he moves the skeleton and the model move with it, but i was trying doing a new skeleton and the result was this: http://i.imgur.com/klO9mVE.jpg The corpse of the girl dont move with skeleton, What i can do ? And when i will do the skeleton that it moves with the corpse, what i can do to import into wow? There is some problem if the model have 3 images (Pngs), if i want to import to wow? If somebody did tutorials about how import, i didnt found it, could sent me? Thanks for reading and for the future's help.
Nowadays, i have not complete, wmodraenor converted to wotlk and working. When i will finish i hope release it, if nobody had do before. Now i want to port wod maps, but i didnt get lucky because all maps threw me wow error using (At converter) and adt-converter(with wmo). Somebody knows other method to port maps?
hi, i was loocking for the first part of siege of orgrimmar on wdt, noggit and world but I failed to find it. I mean the part where it appears immerseus, fallen protectors, norushen and sha. my question is: Has anyone managed to find map and coordinates where it appears? because i only found the last part, the stormwind corrupted and a part of valley of eternal blossoms(i think).
I put a spoiler to not take up so much, here the first testings:
Quote
First I started with changing the effects of existing spells, giving a result of this:
The spells are changed in this order: Frostfire bolt, flamestrike, frost nova, arcane tromb, blizzard
Then I started to change effects to other existing spells from other classes, giving result to this:
The spells changes are: Warlock: Demonic Portal Teleport. Shaman: earth shield, y water shield. Drood: star fall, moonbean, wrath. Mage: Frostfire bolt, flamestrike, frost nova, arcane tromb, blizzard Paladin: freedom, vengative wrath (wings). Priest: power infusion, levitate. Warrior: enrage(con las alas), thunder clap, Spell reflect,
Later, with the help of @ kiumetal, (thanks for helping me, and explain the dbcs, is that I am weary jajaj), I began to create a custom spell from 0, the result follows:
Here come two spells customs, one's I posted before and the other is similar to one I made as a test to existing spells, these are new, and they appreciate that put two debuffs, which I have some things to correct them, and I'm still practicing.
EDIT, 30-10-2013: I put the new video in which are 3 New Spells, and one in which you change one thing to test effects.
the spells are: Tentacles of the Void: Rooted the target for X seconds. Mind Flay(priest), a change of effects. Dragon Fist (name not final): launches volleys of fire to the target. Shadow Halo:Throw a halo to hurt the target, and increases damage by 20% from the shadows, returning the Halo will heal the damage inflicted by%.
Sorry if i made some writing errors. Critiques are welcome, as are constructive and suggestions. Greetings.
hello, these days I've been doing spells customs, and have come to create a decent, here is the link:
But I wonder if anyone has the answer or can direct me in something, like adding to the spell that will put a debuff, the player, or give me a buff to me. Put these for example: Wrath(druid) gives buffo Eclipse (lunar and solar). And for example frostbolt, freezing debuff. I would like to know if anyone can direct me to. Dbc serious spell.dbc guess, and the column to edit. Thx for reading and by the help. Regards.
Hi, today, i found an error, with .Wmo, that i dont have idea yet, about how fix. The problem is that, the .wmo looks fine, but there is some parts, that dont look like the Real wmo. I think, that with two photos i would explain better: http://imgur.com/a/Eted1
i can go near the wmo and i dont have error/wow has stop working, but when i put the cursor, on the wmo, Pum, wow stop work.
Somebody have the same error? or know how to fix ? If i found the solution ill put here Regards.
Hi, this is my first showoff here i think, and i want show a model that y do with MirrorMachine, 3dsmax and blender. It have some bugs like textures when i see far away, that i want to solve, and do many fixes. This is my first test and i did very fast, because i wanted to see ingame.
here is the video, and I hope tips and criticics. Regards.
Hi, i converted the MantidDungeon Map, and Deepholme map, and the wow error only have with big .WMOS, i know because i saw the map in noggit and its my conclusion xd. I dont know why, but i have wow error (for me) with big .wmos.
HI anthony, i can pass the same map that you pass. I pass the .WMO too, Abyssal_Maw.wmo, i compiled adt_converter, and now i can see the .wmo, but i have a problem, i know that you fix it, and if you could say how fix this "textures" error: http://imgur.com/Ju3pKQF
Ferreon, the anthony converter, dont read .wmo, you need to compilate a adt_converter. You dont need to modify anything in the original converter.
i dont know how you do, to convert the maps easily. I tried a lot of times, the last yesterday, i convert the .wmos that appears in to the .adt of ShadopanArena, i convert the .adt with your converter, and put 4E into the WDT, in-noggit(older) i can see the map without textures, but i can see. In most recent noggit it close. And in-game, it have wow error, in the middle of loading screen. and it are all maps that i try to convert.
I have to do something more to can see the maps ingame? I convert .adt, change 4E in .wdt, and see and converts the .wmos that appears into .adt, (m2 and textures have all).