Forum > Development and Presentation

[PROJECT]  MMOSDK (was WoW Factor)

<< < (25/29) > >>

relaxok:
@Magnus

I thank you for your input but I'm happy with the way things are right now.

I still share everything I learn with other developers,, I just don't release the codebase.

The goals of the project are not the goals of the community.

Magnus:
Ok, I accept I may lost a bet. But I'm happy about that.

But now we can see another problem of such projects. They need too much time to come into a productive release. Software (and especialy game software) is part of a quite dynamic industry. And the developing people working with enthusasm unfortuntely also doesn't get younger. And an additional risk is that competitors are faster than you and you have lost years of work.

@relaxok
Nice to hear you still have fun in this and are satisfied. That's the most important thing.

@steff
No, I will not test it. The reasons I wrote already. Unfortunately my time is too much limited to test private codebase projects without any learning effect for me. Such a project is especially interesting if you are entering it from the beginning. You can see f.ex. at Trinity, how difficult it is to go into such a monster software after years of development. And it is also a good example how difficult it is to get devs even for public projects.

As for Noggit, 2 weeks ago I even didn't know that it is Open Source and you are looking for help. But if I google for Noggit I also can't find a project page.

schlumpf:

--- Quote from: "Magnus" ---As for Noggit, 2 weeks ago I even didn't know that it is Open Source and you are looking for help. But if I google for Noggit I also can't find a project page.
--- End quote ---
This forum kind of is. Well, the Noggit sub forum. We never did marketing, yes.

phantomx:

--- Quote from: "Magnus" ---Ok, I accept I may lost a bet. But I'm happy about that.

But now we can see another problem of such projects. They need too much time to come into a productive release. Software (and especialy game software) is part of a quite dynamic industry. And the developing people working with enthusasm unfortuntely also doesn't get younger. And an additional risk is that competitors are faster than you and you have lost years of work.

--- End quote ---

I would just like to point out that this is his personal project to create a powerful MMO Engine to be able to create mmo's with ease compared to standard engines.

From my point of view Relaxok doesn't have to make his project open source, mainly because  it's his project and his time he has  put into it which is over 2 years if I'm not mistaken and sometimes it's better to work on a project by yourself or in a small group, basically the less people involved the better the results tend to be and if you don't like that then you can make your own game engine.

Relaxok is only using wow as a base since wow has so many resources and has been the most successful mmo ever released, it's not going to be a wow custom engine but as you can clearly see it has enough potential to one day be used to create a wow clone so one can set their own values and pretty much copy wow or any mmo as long as you have the assets and build your mmo with those assets.

Any who I hope you understand what I'm trying to say it's his work and if you don't like that it's a private project then well make your own engine as it's very time consuming.

The knowledge is out there you just need to have the determination to look for it.

P.S

I'm not trying to single you out, there are many people that this is meant for.

I know I'm very redundant silly rant is silly.

ratfer:
Hello. I can not find where to download MMOSDK
in relaxok no repository ...
Share'd like to try to make a map on the MOP.
Noggit not support.  :(
Sorry for my English.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version