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[PROJECT]  MMOSDK (was WoW Factor)

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relaxok:
Hi All - I had quite a summer of working (at real job) allll the time, So i didn't do much since April on the project.  However I just started up again so definitely check the tumblr if you're interested in seeing regular progress once more..

http://relaxok.tumblr.com/

converting northrend soon..

Steff:
Dont vorget to also add an edito so we have a full working mmo engine if you are finished ;)
Great work man!

phucko1:
Awesome, what model types does it support?

relaxok:

--- Quote from: "phucko1" ---Awesome, what model types does it support?
--- End quote ---

Well, my model converter tool does use Asset Importer library, so technically I can convert anything it can import into my own format.  However of course there's tons of more specific data that is not in most formats that WoW uses.  I guess I'd say anything other than the actual WoW formats (wmo/wdl/m2/adt) the support is very low at the moment.   For example, no animation.

However of course I will change that so it can become a fully usable game creation engine..

If anyone has a complex model in some format that assimp imports - http://assimp.sourceforge.net/ - I can see how it works at the moment..

Shruik:
I spent the last 3,5 hours reading nearly all of your blog (i skipped some of the pure code parts as i understand as well as nothing of them) and i´ll be tired as fuck at work tomorrow but it was totally worth it. Great effort you put in this and great results as well. Keep it going!

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