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Author Topic: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based  (Read 8517 times)

PhilipTNG

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[TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« on: April 16, 2015, 11:12:28 pm »
Hey guys, for anyone that remember the Tagteam M2 Converter I put out 2 years ago, this is an updated version to that. It's called Tag team because first it runs the m2 files on Mjollna's CataToLK tool then it TAGs my 010 Script in and it fixes the Particles.

In the current version, I have updated the 010 Script to also fix the Texture ID on WoD M2's that have particle emitters.  All the M2 doodads used in my Tanaam Jungle Map Release were converted using this tool, you can check the map out over at: viewtopic.php?f=93&t=9101

Text Directions:


0.) You must have a working copy of 010 Editor and be able to launch the program through the cmd window by typing in 010Editor , if you are unable to do that, view my wmo converter guide on how to modify the batch file so it'll work for you:
1.) Download and extract the files to a folder somewhere, then run the BAT File, it will null out the BAT file but also make another file.
2.) Put the Cata/MoP/WoD M2 and SKIN files into the folder where you put the converter.
3.) Run the TagTeamConverter-PublicDistribution.bat , and let it finish.

Video Directions:


[media:18decx52]https://www.youtube.com/watch?v=x_1PBHC5mi8[/media:18decx52]

THIS IS NOT FOR CHARACTER MODELS!!!! This is for Creatures, Doodads, and Gear Equips.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

mariobox

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #1 on: April 17, 2015, 12:35:19 am »
Where is the donation button?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

abdalrahman9

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #2 on: April 17, 2015, 04:08:06 am »
Thanks man for the tool, much appreciated!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #3 on: April 17, 2015, 05:43:15 am »
Quote from: "mariobox"
Where is the donation button?
XD , I should do like Alastor(formerly known as Dahaga) and jut put a paypal email in my signature huh? XD, all that's left is my adt downporter XD, still gotta add some things to it and make documentation for it.  Then people should be able to atleast do those maps I've been doing for ages now.  It's pretty much a 010 version of Will's ADT Converter and it runs a tad bit slower BUT the trade off is that the files that are spat out work in Noggit :D

Quote from: "abdalrahman9"
Thanks man for the tool, much appreciated!
Thanks for coming by, I hope you make good use of it. :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

scott07

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #4 on: May 06, 2015, 02:28:36 pm »
Thanks a bunch for releasing this, works great after fixing 010editor command (info from another video you made) :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

rovatok

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #5 on: May 10, 2015, 02:29:42 pm »
I made something wrong because it dosent work:
1.) I extracted the files of archimonde2 with casc explorer.
2.) I copied the tagtemaconverter files to the folder which contain the extracted archimonde2 files.
3.) I hit the runmeonlyonceperfolder.bat
4.) I hit the TagTeamConverter-PublicDistribution.bat
5.) Open the archimonde2.m2 file with 010 editor, then load the m2 templates
6.) No particles change can found, the model dosent appear ingame.

Can you help me what can be the problem?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #6 on: May 10, 2015, 03:11:15 pm »
I personaly did not tried this soft but by the video tut ... i think you did mistake in usage of tagconvertor beacuse you have to place it

To : Folder which contains FOLDER with model you want convert
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PhilipTNG

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #7 on: May 10, 2015, 03:19:03 pm »
Quote from: "rovatok"
5.) Open the archimonde2.m2 file with 010 editor, then load the m2 templates
This wasn't part of my instructions. I was just showing the particle data there.  Maybe you didn't put the dbc edit proper.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

frathir

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Re: [TOOL] M2 Converter 4.x-6.x to WoTLK - 010 Editor Based
« Reply #8 on: July 26, 2016, 02:02:27 am »
Hey,

Awesome tool, thank you very much for it.

Are you planning to update the tagteam converter to fit for the new legion m2s? Or is there anyone here cappable of updating the tool?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »