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Messages - ninja159

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1
Hi, can someone rewrite it for OC? i tryed but not successfully .....  :'(

2
Miscellaneous / Re: New Race - Missing skeleton after death and ...
« on: October 01, 2017, 10:25:30 pm »
First thank you for your answer it's helpful, but if i have new race but not with original name how i can set up to deathskeleton for it? for example in chrraces.dbc  nameoffolder != namerace (it's different) i tryed set up name of race to deathskeleton but it's not working (World\Generic\PassiveDoodads\DeathSkeletons\%uDeathSkeleton.M2

%u = name of race model (m2) in CHARACTER/RaceName/Male/RaceModel.M2

3
Miscellaneous / New Race - Missing skeleton after death and ...
« on: September 30, 2017, 10:51:45 pm »
Hello, i trying new races and actualy i have 2 problems with it:

- first: missing skeleton after death see screens, how i can add skeletons for new races (where i can find it ?)
- second: where i can find race sounds ( like lol, cry etc ), how i can add it for new races

Images of missing skeleton after death.



Thank you for answers.

4
Resources and Tools / [Qustion] 010 template
« on: February 11, 2017, 02:16:05 pm »
hi, have someone ADT template for 010 editor with MCQL/MCSE chunks? (for old adt's cl/ tbc, please share it) actualy on modcraft are only templates without it. Or tool for add water for custom map in TBC?

5
"Retro-Porting" / [BC] White texture
« on: February 10, 2017, 07:08:07 pm »
hi, i converted map to BC but some parts of wmo have white texture, (green - missing texture or wrong size xy) i dont know why its white :(

6
Level Design / [QUESTION] [BC] Multi-layer World map
« on: February 09, 2017, 12:17:17 am »
hi, is possible create multi layer world map for one map? one map have world maps with prefix 1_ 2_ 3_ (1-12)
[attachment=0:17h6pstk]Bez názvu-5.png[/attachment:17h6pstk]

7
"Retro-Porting" / [QUESTION] [BC] GroundEffects
« on: February 07, 2017, 05:37:06 pm »
hi, i try downport ground effects for downported map but dont working. How i can fix it? (i have converted m2 too) Here is tut for wotlk.


[attachment=0:265277re]Converted BC dbc.rar[/attachment:265277re]
[attachment=1:265277re]Original Legion DBC.rar[/attachment:265277re]

8
"Retro-Porting" / Re: [QUESTION] [BC] Titleset bug?
« on: February 06, 2017, 09:10:12 pm »
Thank you, working now, solved _s texture and _h was missing.

9
"Retro-Porting" / [SOLVED] [QUESTION] [BC] Titleset bug?
« on: February 06, 2017, 07:29:25 pm »
hi, i converted map from legion but dont know why titleset is green ... i try resize it from 512x to 256x but still buged how i can fix it? (Thanks)
[attachment=0:2dwb2p77]Bez názvu-2.png[/attachment:2dwb2p77]

10
Level Design / Re: [QUESTION] Way to adts
« on: February 06, 2017, 12:24:25 pm »
Thanks :)

11
Level Design / [QUESTION] Way to adts
« on: February 05, 2017, 07:22:03 pm »
hi, how i can find map adts for specific maps/dungeons (wod/legion) i find map on wowhead but dont know way to adts

12
"Retro-Porting" / Re: [QUESTION] [BC] Converted WMO
« on: February 04, 2017, 10:50:55 pm »
it was manualy work,  010 editor and wmo template, delete all mdx and add one by one and separate mdx what was crashing game, 3/26 mdx still bugged (dont know why but in-game its still error - in model viewer working normal) edited doodads position of 3x mdx and map is now playable (95% map fixed) mdx was converting step by step from 4.3.4, 5.4.7, 6.2.3 and legion

edit: wmo not crashing but spawned mdx in wmo, first mistake was start game with: wowme, (game must be starting from modified wow.exe)

13
"Retro-Porting" / Re: [QUESTION] [BC] Converted WMO
« on: February 04, 2017, 07:01:37 pm »
Solved.

[attachment=0:xadzz5is]Bez názvu-2.png[/attachment:xadzz5is]
[attachment=1:xadzz5is]Bez názvu-1.png[/attachment:xadzz5is]

14
Level Design / [SOLVED] [QUESTION]  MDX position in WMO
« on: February 04, 2017, 06:35:35 pm »
hi, its posible set up new position of mdx in wmo?

Edit: I am blind sorry ...... solved.

15
"Retro-Porting" / [QUESTION] [BC] M2 in-game crashing
« on: February 03, 2017, 10:02:32 pm »
hi, i have problem with converting some .M2 from Legion to TBC, if its spawned in-game = error (game crash) in wowmodel viewer its normal but in-game crash i dont know why ... maybe someone know why and can help me with it

original legion file:
[attachment=1:2tklzvo1]legion m2.rar[/attachment:2tklzvo1]

converted TBC file:
[attachment=0:2tklzvo1]convertedto TBC but crashing -ingame.rar[/attachment:2tklzvo1]

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