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[TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Topic: [TOOL] Ground Effects CMD Tool (detail doodads, clutter) (Read 8555 times)
Steff
Administrator
Creator of Worlds
Posts: 4551
[TOOL] Ground Effects CMD Tool (detail doodads, clutter)
«
on:
January 18, 2012, 09:58:10 am »
It´s a CMD tool to set ground effects IDs for textures on a ADT.
You can also clear them by useing 0.
c++ Source included.
[attachment=0:1xkjcwe9]groundeffect.zip[/attachment:1xkjcwe9]
Mirror:
http://www.file-upload.net/download-4374949/groundeffect.zip.html
After using this tool you will have to use this tool here:
viewtopic.php?f=59&t=1671
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Discord: steff#6954
schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: [TOOL] Ground Effects CMD Tool
«
Reply #1 on:
January 18, 2012, 10:02:13 am »
Important: I did make a mistake there. This assigns only the ids, not sets the mask on where to display them! Most likely this will not work correctly!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Vel
Contributors
Creator of Worlds
Posts: 340
Re: [TOOL] Ground Effects CMD Tool
«
Reply #2 on:
January 25, 2012, 06:14:57 pm »
fully wrong work :
----
I think something like this algorithm:
Check layer 0(Root layer):
Check layer 0 Detail ID
Full adt spawn
Check layer 1
Check Layer 1 DetailID
If the there is Minichunk layer 1(for example layer 0 + layer 1), then replace Minichunk flag to layer1 detail doodad
Check layer 2
Check Layer 2 DetailID
If the there is Minichunk layer 2, then replace Minichunk flag to layer 2 detail doodad
Check layer 3
Check Layer 3 DetailID
If the there is Minichunk layer 3, then replace Minichunk flag to layer 3 detail doodad
Thus there is a replacement for Minichunk flag on the top layer. (regardless of how much to use minichunk this layer.)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: [TOOL] Ground Effects CMD Tool
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Reply #3 on:
January 29, 2012, 12:40:16 pm »
this thing dont workfor me(
in 010 it shows that chunk has detailid, but in game... nothing
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [TOOL] Ground Effects CMD Tool
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Reply #4 on:
May 19, 2012, 07:43:57 pm »
Could you reupp it?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [TOOL] Ground Effects CMD Tool
«
Reply #5 on:
May 19, 2012, 07:55:05 pm »
reupped.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
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resinate
Registred Member
Race Changer
Posts: 25
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Reply #6 on:
May 24, 2012, 02:49:41 am »
how do u use this tool? for me it crashes on start....
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
«
Reply #7 on:
May 24, 2012, 06:12:31 am »
Its an CMD tool You must use it over the CMD.
http://en.wikipedia.org/wiki/Command_Prompt
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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elarose
Registred Member
GM Isle Explorer
Posts: 17
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
«
Reply #8 on:
June 07, 2012, 06:23:46 pm »
Well there may be errors but I havent got them. Though i was using an existing adt and switching up textures and the doodads (half of a warcraft state actually) This combined with the ground doodad fixing tool, worked perfect for me.
Instead of a barren wasteland i now have a grassland, and combining both tools also did update the texture doodad. (as in i painted in some new paths etc and this plus the other tool put on the paths the doodads i wanted) As for an adt that didnt have previous doodads, no go, it didnt add them, but an easy work around would be to just use an existing and make it yours.
Dont know how you guys make these things but keep it up!
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To those making tools or contributing answers or help, always a big Thankyou. =)
Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Reply #9 on:
June 13, 2012, 11:43:19 pm »
I'd like to ask, might it be possible to set 0 as -1 (in Hex value) instead of it having no effect at all ? Or is this not possible/not helping ?
EDIT: Okay, let me rephrase it. Does 0 equal -1 in the particular areas ?
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Eluo
Moderators
Creator of Worlds
Posts: 509
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Reply #10 on:
June 14, 2012, 12:28:46 am »
What? xD
If you assign the layer the ID 0, it actually sets the ID to 0(no gorundeffect doodad).
If you type in -1, it leaves the ID as it is. Meaning if the layer already has the GE ID 2437 then it will leave this ID assigned to the layer.
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codyt99
Registred Member
Polygonshifter
Posts: 50
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
«
Reply #11 on:
September 15, 2012, 04:33:31 am »
can some one make a guide for useing thes tools for noggit plz
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Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Reply #12 on:
September 15, 2012, 09:17:05 am »
Follow the board. Just did this some days ago.
viewtopic.php?f=22&t=2357
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
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Discord: steff#6954
shawn
Registred Member
BLP Convertor
Posts: 11
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Reply #13 on:
September 06, 2015, 03:45:59 am »
reuppload link please @.@
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Vatoto
Registred Member
Polygonshifter
Posts: 53
Re: [TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Reply #14 on:
September 06, 2015, 12:42:11 pm »
Mirror link works fine for me
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Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
Resources and Tools
[TOOL] Ground Effects CMD Tool (detail doodads, clutter)