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Author Topic: [TOOL] [Adt edit] AllWater  (Read 16819 times)

Gretchin

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[TOOL] [Adt edit] AllWater
« on: April 27, 2011, 12:28:59 am »
Hi,
I'm Gretchin from the french modding community, I just want to tell you that a new version of this tool is available here :
http://filebeam.com/729c311068cacdddc340ef141fb7f540

it support multi, flag, level and transparancy on the same adt.

Ask me if you want more information.


screenshot : [spoiler:3124fe09][/spoiler:3124fe09]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [TOOL] AllWater
« Reply #1 on: April 27, 2011, 12:56:59 am »
You may want to let the user select from the available LiquidTypes in the DBC.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [TOOL] AllWater
« Reply #2 on: April 27, 2011, 09:11:47 am »
So, you can basicly fill chunks one by one now?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] AllWater
« Reply #3 on: April 27, 2011, 01:45:33 pm »
I think so.
Nice. Will test it this evening.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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skiiks

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Re: [TOOL] AllWater
« Reply #4 on: April 27, 2011, 05:45:17 pm »
" the french modding community " is the best! :p
Thx a lot Gretchin!
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TheBuG

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Re: [TOOL] AllWater
« Reply #5 on: April 27, 2011, 06:26:05 pm »
Would be nice if a heightmap could be added, just sayin'.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gretchin

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Re: [TOOL] AllWater
« Reply #6 on: April 30, 2011, 02:54:26 pm »
A heightmap for water, I don't know if it's really useful, water is 99% of time a flat area. i've already worked on a heightmap for water but it's more a proof of concept than a real too.
First i need to make a interface with the sub chunk but it will need a 128*128 grid, and i don't know how to make it clear.
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TheBuG

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Re: [TOOL] AllWater
« Reply #7 on: April 30, 2011, 03:24:17 pm »
Quote from: "Gretchin"
A heightmap for water, I don't know if it's really useful, water is 99% of time a flat area. i've already worked on a heightmap for water but it's more a proof of concept than a real too.
First i need to make a interface with the sub chunk but it will need a 128*128 grid, and i don't know how to make it clear.

I actually meant a heightmap for the terrain, so you have an idea of where you place your water.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gretchin

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Re: [TOOL] AllWater
« Reply #8 on: April 30, 2011, 03:45:30 pm »
I can put the minimap, if it exist, in the background
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Eluo

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Re: [TOOL] AllWater
« Reply #9 on: May 01, 2011, 03:27:47 pm »
Wow...this is great!
Thanks a lot!
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SirFranc

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Re: [TOOL] AllWater
« Reply #10 on: May 01, 2011, 07:41:57 pm »
If you add a terrain heighmap to check the preview this will be a masterpiece.
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larrylaffer

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Re: [TOOL] AllWater
« Reply #11 on: May 04, 2011, 01:19:54 am »
This is great!

However, it would be nice if you add all the liquid types in the dbc.
Because there are different types of magma, for example, that moves in different angles and speed.

A tip:
If you run this program in Windows 7, you must run it in administration mode.

You did a great job, most regards ;)
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Supora

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Re: [TOOL] AllWater
« Reply #12 on: May 04, 2011, 02:27:22 pm »
if you could do to keep the water at different levels to connect, it would be much cooler
btw it fu**ing amazing tool
thnx a lot
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Eremis

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Re: [TOOL] AllWater
« Reply #13 on: May 08, 2011, 01:33:36 pm »
Quote from: "skiiks"
" the french modding community " is the best! :p
Thx a lot Gretchin!

Yeah :p
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Herbalism

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Re: [TOOL] AllWater
« Reply #14 on: June 08, 2011, 10:39:23 pm »
Dude, if I ever meet you irl, I'll give you a camel. You deserve one.
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