lkbc_converter.exe PandarenStag.m2
##Frequently Asked Questions :###Can we convert Warlords of Draenor character models ?Not yet. I don't know if we'll ever be able to. It would be the pinnacle of this project.
Hey there, now i am not that into BC but its cool to see something like this. I just wanted to comment on the following:Quote from: "spik96"##Frequently Asked Questions :###Can we convert Warlords of Draenor character models ?Not yet. I don't know if we'll ever be able to. It would be the pinnacle of this project. Can't you just convert it from WOD to WOTLK and then from WOTLK to BC with this converter? Or am i missing something
Can't you just convert it from WOD to WOTLK and then from WOTLK to BC with this converter? Or am i missing something
Good Job Spik!! Well done man, glad you came out of this ordeal with your sanity intact!
convert_Vec3DAnimBlock(lk_m2.bones[i].trans, lk_m2.animofs[i].trans, lk_m2.bonesdata[i].trans, &ptr->bones[i].trans, &ptr->bonesdata[i].trans, animations, nAnimations);
Nothing is clear ! Make instructionstranslation by google translator
Any chance you could make a program do the opposite too?I.E TBC to LK, there is no way to do that atm.
Quote from: "Gurluas"Any chance you could make a program do the opposite too?I.E TBC to LK, there is no way to do that atm.That would be pointless work. The models from the TBC client are all in the WotLK client, and the tools for custom models are for the LK M2 format. It's not worth the time to implement it.
The TBC Alpha models are not in Wotlk, nor can they be properly ported due to limitations in the tools (Player models have many skin files).And some of them have vast differences in animation or even body.And theres also Wotlk Alpha/Beta stuff, like the Taunka with a boner, and the Neanderthal'ish Vrykul.