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Noggit bugs

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salagon:
And for me it is exactly the opposite. I usually make maps from scratch so I work on an average of 5-7 adts in one session, and with 16 gb of ram noggit crashes after about 20 minutes of work. Gets annoying to keep remembering to save, and even worse if I forget and keep working and then it crashes. Only ran into object dup once which was 4-5 months ago, easy bug to avoid but nonetheless, still is a bug.

Amaroth:
I work from time to time with 90 ADTs at once, and about 25 of them are completely full of objects, there are hundreds of objects (most of them Cata/MoP/WoD) on every one of them. And I never ever had memory crash with 8GB RAM.

Skarn:

--- Quote from: "salagon" ---And for me it is exactly the opposite. I usually make maps from scratch so I work on an average of 5-7 adts in one session, and with 16 gb of ram noggit crashes after about 20 minutes of work. Gets annoying to keep remembering to save, and even worse if I forget and keep working and then it crashes. Only ran into object dup once which was 4-5 months ago, easy bug to avoid but nonetheless, still is a bug.
--- End quote ---
I also make all the maps from scratch but even 15 adts can't take your 16 gb of RAM....

Syama108:
One main issue that needs to be fixed is the duplicating objects, when you have an m2 or a wmo on the border of an adt.

It's very frustrating wanting to use 1.3, but you have to mark every single adt for saving unless you want 1 stray object to start causing lag because there are 100 in 1 place. When editing large maps this becomes a huge problem.

Amaroth:
OK, another 2 ones from me, both of them are really old, I hope you can fix at least the second and much more important one:

#1 whenever you try to paste model which was deleted (select model > copy model > delete model > try to paste model) you get crash. Try sequence/adding model path + returns from a few getters to memory instead of pointer to model (or what is currently there) would be just great.

#2 it was already said here, textures are rendered elsewhere in Noggit than in client.:

As you can see texturing goes a little bit to the south-east from the cursor. It, however, is on the right place ingame, but problem is, that a it goes because of this a little bit of models/terrain. For me it can be quite problematic whenever I try to do mountains and cliffs similiar to howling fjord style. With this bug its just nearly impossible.

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