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Author Topic: [RELEASE] "Better" Procedural Water 3.3.5a  (Read 39052 times)

Neyo

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #135 on: February 17, 2016, 07:14:33 pm »
Quote from: "Skarn"
Think carefully about what you have in the patch and where you place it.


I am pretty sure that I'm doing everything correctly. if you can help in any way or if you're aware of the mistake that I'm making, then I'd appreciate any help. I'll run a few tests later tonight.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #136 on: February 17, 2016, 08:04:19 pm »
Put the patch in the locale folder. Not just data.
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Neyo

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #137 on: February 17, 2016, 09:07:08 pm »
Quote from: "Skarn"
Put the patch in the locale folder. Not just data.

Question: Why would that make a difference?  

Also, nothing changed. Water is white as snow in Stormwind.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #138 on: February 17, 2016, 09:42:05 pm »
DBC are not always getting loaded from the patches in Data. Else I got no idea. Works fine for me.
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schlumpf

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #139 on: February 17, 2016, 11:44:05 pm »
Quote from: "Skarn"
DBC are not always getting loaded from the patches in Data. Else I got no idea. Works fine for me.

Note that all dbcs load fine from all mpqs, but locale mpqs are just loaded after non-locale, thus files in locale mpqs will overwrite non-locale ones. Thus, a dbc in patch-9 gets overwritten by common-xxXX.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #140 on: February 18, 2016, 07:12:43 am »
I don't know why. Right now I put map.dbc in a clean 3.3.5a client into a non-locale MPQ and it does not work. Though, putting it directly into Data folder works. Else works only from locale. Might be related to having a Russian wow.exe, I don't know.
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Steff

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #141 on: February 18, 2016, 10:52:28 am »
Many dbcs get replaced in local patches. Even not localiced once I have found there.
So a god rule is just to put all DBCs and interface files into a local patch.

For example the worldmaps DBCs dont work in a data patch.
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Neyo

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #142 on: February 19, 2016, 08:22:20 pm »
I greatly appreciate the help received from everyone. I downloaded a clean 3.3.5a deDE client today, I tested everything you suggested and the result was the same.

Stormwind water textures - white as snow.
Ocean textures - a mixture of original textures and the new liquid.dbc textures (they change every second).
Lake textures - green(ish) but not green as meaning that I'm missing textures.

I've noticed that changing the liquid.dbc with the old one fixes the problem, but you don't have the newer effects and improvements.  I might just open the new one and try to find out what's causing the problem by manually adding everything one by one.
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csakesz55

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #143 on: March 17, 2016, 04:18:07 pm »
Neyo, any news on this? Were you able to fix the problem? I'm having the same issue... :(
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Neyo

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #144 on: March 18, 2016, 06:26:00 pm »
Quote from: "csakesz55"
Neyo, any news on this? Were you able to fix the problem? I'm having the same issue... :(

Currently really busy irl and not messing with WoW, sorry.

Been working on my new blog too: https://24stairs.wordpress.com/
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isyck

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #145 on: May 22, 2016, 06:25:03 am »
Can someone explain to me why porting Cata DBFilesClient and XTEXTURES to Wotlk doesn't change anything?
LiquidType.dbc has the same number of columns.I've been messing with settings for few days and I can't seem to find solid connection between the changes I make in files and changes it does to water in game.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #146 on: May 22, 2016, 11:45:04 am »
Quote from: "isyck"
Can someone explain to me why porting Cata DBFilesClient and XTEXTURES to Wotlk doesn't change anything?
LiquidType.dbc has the same number of columns.I've been messing with settings for few days and I can't seem to find solid connection between the changes I make in files and changes it does to water in game.
Different water shaders are being used in those two versions.  Have a more detailed look at LiquidType.dbc
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michaels

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #147 on: June 07, 2016, 07:06:01 pm »
Just put this in your WoW Data Folder:

https://mega.nz/#!qUkiURrK!5kko84DGgMbf ... GVuFtahmG4
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Cjmetallica

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #148 on: June 10, 2016, 09:10:32 am »
There are some bodies of water that appear to be too bright or white-ish, but overall looks great :D
With Milly's MPQ I was getting "textureless" green waters and mixed up ocean waters for some reason. I (fruitlessly) changed some things in the dbc file to try to make it work, but now with yours I don't need to waste time continuing that.

Thanks!
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inico

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #149 on: May 18, 2017, 06:44:40 pm »
Sorry to necro the thread but I wanted to post a new download link of some better water than the ones posted above.

The best you can do is making your own water without bugs or unnecessary textures:
http://www.modcraft.io/index.php?topic=10845.0