The project has been in progress for over a year, and there are three of us involved at this point (all based in Shanghai). We are working to high standards - being very careful about the quality of what we include and vicious when it comes to rejecting or criticizing our own work. The last 25% of the project is focused on the quest lines and story - in other words, we've got our engine doing what we what (in terms of game mechanics, graphics, items, etc), and we are now fleshing out the world that goes with them. We have a skeleton of quest-lines which takes players to the right places and lets them meet the right people/mobs/bosses, but there needs to be a lot more meat around those bones.