This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [Project Remastered WoW]  (Read 3262 times)

Vitalianus

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 16
    • View Profile
[Project Remastered WoW]
« on: April 13, 2016, 09:47:16 am »
Greetings, since I am a roleplayer I would like to tell some of my concerns.
First of all in comoparation with other MMO's wow scale is very little in comparation with what can show.Let's take for example ArcheAge of Lord of the rings Online -if you look at the map each region is having 4-7 villages which are real villages designed.The only region in WoW which is looking like a true region is Stormwind which is having the Westfall,Darkshire,Lakeshire,Goldshire etc...zones.
But can you call Goldshire a village ? 2 buildings ?


Another concern is the customization.In almost all MMO's we've seen lot of musical instruments,wizard hats,funny items ,power of skiing on ice  a lot of features also to climb trees etc...which lacks in WoW

My last concern are the graphics.The WoW'S graphics are pretty old because of the engine but in Unreal Engine with current animations wow would look ....awesome .



My project is to revamp almost the entire WoW starting with


-More villages around 6-8 villages for every kingdom -real villages but not huge only like pyrewood village
-The current villages to make them bigger-Actually Goldshire in pre alpha 2001 looked more like a village
-To make the cities bigger
-2 new kingdoms :Yeah you heard right I plan to add custom lore -instead of 7 kingdoms I want to make 9 is a magic number - 1 in the mountains (Mantanar) -Rohan  LOTR Reference and one which will be like Stromgarde but haven't found a name yet
-More customization items -Crowns,Hats,Musical Instruments ,Skiing,Sledges ,trophies  for garrisons
-More buildings and assets-also a bigger land
-All this project is planned to appear in Unreal Engine



This is just a concept.Still need to work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Songen

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 16
    • View Profile
Re: [Project Remastered WoW]
« Reply #1 on: April 13, 2016, 11:52:53 am »
For a roleplayer, you don't have much of an imagination. If you need all of that in the game to feel immersed.

GL tho, pretty sure this won't go anywhere tho.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vitalianus

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 16
    • View Profile
Re: [Project Remastered WoW]
« Reply #2 on: April 13, 2016, 05:08:23 pm »
not immersed ,but complete
i know it's my first project but looking at the poor state of villages and cities makes me wonder if it's just my imagination.also many things still missing in wow.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vitalianus

  • Registred Member
  • GM Isle Explorer
  • *****
  • Posts: 16
    • View Profile
Re: [Project Remastered WoW]
« Reply #3 on: April 21, 2016, 03:45:49 pm »
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Morfium

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 96
    • View Profile
Re: [Project Remastered WoW]
« Reply #4 on: April 22, 2016, 07:41:55 pm »
I like it.
Esp. Stromgarde looks pretty neat.
The harbor is still a little empty though.
Do you still plan on porting it to Unreal Engine?
Because if you did I'd be interessted in it.
Even if it was only a 1:1 port.
Would be amazing to walk through Azeroth with a Vive. :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »