Hi there. The problem with moving too fast ingame is that other players can't keep up with how fast the client and server registers where the player is exactly in real time. In other words, you would move as fast as you would, but another player will just see you appear and disappear. If we think about it, that's exactly what we are aiming for here, but when we actually see this in action, it's terrible and breaks the game.Everything else seems do-able.p.s. I have never heard of that game before (city of heroes).
-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speed
I thought of another thing this mod would need. Graveyards don't exist anymore. When you die you get the option to revive at the nearest hospital instead and you don't have to run back to your body.
Quote from: "MountainLion"-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speedEdited. Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able.
Quote from: "MountainLion"Quote from: "MountainLion"-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speedEdited. Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able. Oh I wasn't thinking of that at all. The speed of the flash is way too fast for a game. In City of Heroes/Champions online super speed (running) is limited to 184% at MAX rank and super speed gradually gets faster the longer you run (up to 184% at max level). See .
Quote from: "Kobiesan"Quote from: "MountainLion"Quote from: "MountainLion"-Player A (seconds ago) had already ran away far enough and out of Player B's line of sight at super speedEdited. Yes I am sure. Spells "hit" a target only if the conditions are met. Such as: Target is within range/distance. Remember I am thinking super speed as in Flash the super hero from D.C. speed. If you are thinking about a super speed as in the Rogue spell "Sprint" then it's totally do-able. Oh I wasn't thinking of that at all. The speed of the flash is way too fast for a game. In City of Heroes/Champions online super speed (running) is limited to 184% at MAX rank and super speed gradually gets faster the longer you run (up to 184% at max level). See .Yea, no. The only spells that would be able to stop someone at that speed would be Instant Cast spells and they would have to have too far a reach. Which would be a bit op I think.p.s. That is Flash speed level 1 or 2 btw