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Author Topic: [Question SOLVED] WMO Editor Problem  (Read 1207 times)

Corvus

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[Question SOLVED] WMO Editor Problem
« on: September 02, 2014, 10:42:41 am »
Hello!
Cromon WMO Editor works well for me, i'm able to edit small wmo and see the results ingame. But i'm just facing a problem when a try to edit big wmo, like an instance. First, it's seems that deleting m2 use a lot of memory, untill it crashes. Therefore, i always have to proceed like this : delete some m2, then save, then quit WMOEditor and open it again. But the problem is that when i open the wmo again, the changes i had made are not saved...

I suppose that i have to copy the output somewhere in order to see these modifications when i re-open my wmo, but i don't really understand where. I don't get from which files WMOEditor loads the models (where i m suppose to paste the output). I tried to include the output in my patch directory, but it doesn't seem to work.

Someone could help me? I hope that my english is clear and that my post is at the right place! Thanks
« Last Edit: September 02, 2014, 02:27:43 pm by Admin »

Corvus

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Re: [Question] WMO Editor Problem
« Reply #1 on: September 02, 2014, 01:57:37 pm »
Problem solved by myself!  :D

It seems that WMOEditor loads the MPQ from the Client335Noggit (the ones that Noggit actually loads). Just have to create a patch with the ouput and put it in the data of this file!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »