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Author Topic: [TOOL] [Adt edit] ADT Converter  (Read 35079 times)

Steff

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #15 on: January 24, 2012, 11:55:37 am »
Could your write a basic tutorial how to get ADTs woring in an 4.0 emu/clinet.
Converting from 335a to 4 and add water. Whould be nice. I also think about to switch to 4.
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #16 on: January 24, 2012, 12:14:54 pm »
Hi :)

I'd gladly write a tutorial, but I don't see exactly what I'm supposed to write in it... Converting is just really easy, open the program, choose a folder, click on convert : done. Then nothing differs on the way the patch is done, for Cata or LK...

For water, I just use AllWater LK from Gretchin, the one with UI.
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Steff

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #17 on: January 24, 2012, 12:18:17 pm »
What have changed form 335a to 4 and how to get it running. Wasent there a protection in 4. I never have  looked at 4 ;)
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Mr.Patcher

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #18 on: January 24, 2012, 02:29:10 pm »
I have a problem... kick of the game with an error when I use the patch... What am I doing wrong?
I have access_violation error =
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #19 on: January 24, 2012, 09:37:47 pm »
As far as file format is concerned, I've written all I know on the wiki.
The converter mostly does this :


There's MCRF to rewrite (split into 2), MHDR and MCNK headers to adapt. The rest is mostly chunk copy. I still don't know what tex1 does, maybe in MoP we'll see that better.
If you have questions on this I can try to answer from what I know/guess.

If you're talking about implementing 4.x saving in Noggit, imho first there's mh2o to handle, as well as mccv (which would make mclv also almost done) and compressed mcal. They're heavily used in Cata format, so just splitting file saving into 3 without taking LK and 4.x features into account is probably piling up more problems for later. But it's just my view on the matter <!-- s:) -->:)<!-- s:) -->
I'll gladly help on this if I have the skill for it... (could be very long, but I'd definitely love to).

---

I'm a member (and moderator actually) of another Wow related community, where the rule is "we don't give any tips for live realms", so it's kinda conflicting with making a tutorial on how to get patches to work on 4.x.

So I'm totally ok to help as much as I can concerning formats, conversion and all this, but on how to circumvent 4.x protections, I can't break the promise I've made to this other community.
« Last Edit: February 20, 2019, 04:00:56 pm by Mjollna »

Mr.Patcher

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #20 on: January 24, 2012, 10:00:35 pm »
Well, look, I created a map in noggit, more precisely, I remade ready-location, for example Elwynn Forest. But when I converted ADT file with an editor, then, I had two more. It is still clear, but then, when I pour it into the patch MPQ and I go to the game, it throws me an error. What am I doing wrong?

sor 4 bad eng, that text i'm translate with google-trans... =
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Steff

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #21 on: January 24, 2012, 10:38:50 pm »
I understand your promise. But keep in mind. If we don't share and try to give many guys to possibility to step in this scene fast and easy, we will have no scene in some month. Look at MMOwned or other community's. Very less posts :)

I am happy that you will help to develop noggit. Water and later cata save and perhaps load would be very nice. :)
Hope that i will get the qt fast to an good working version.
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #22 on: January 24, 2012, 11:17:35 pm »
Yeah I know... It's indeed sometimes really hard for me to be on both sides, trying to share here as much as I can, and keeping this promise on the other.
The main problem is always the same when getting closer to live realms : how to help people modding/creating without having some others to cheat with the same tools. But considering the number of people still interested in all this... I'll see if I can manage a solution in the long run.
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funnybunny

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #23 on: January 25, 2012, 02:44:41 am »
it seems like theres mostly world builders here, not people who are trying to cheat and get ahead on the live realms. its a good policy though, to not have such things out in public ;)
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Zim4ik

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #24 on: March 18, 2012, 09:08:24 pm »
Mjollna, you're awesome. Freaking genious)
This tool working very good. Waiting for updates)
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #25 on: March 18, 2012, 09:29:21 pm »
Oooh thank you :)

I think the updates will be through Gillijim Project, which is more flexible and should allow more stuff than basic conversion, but it's highly unfinished for now. I'm putting a lot of efforts into it though.
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titi75

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #26 on: June 19, 2012, 12:10:19 am »
Hi there.


First of all thank Mjolina and Pagdzin for this hard work you are putting into "crafting" software.
Well, i have tried to set a path for the config file....but

It doesnt seem to work for me. I surely am a bit noobish but opening your conf file will pop up a command window, in which i cant type the path of the folder i want to place my modified adt's in.

launching your app directly will give me only "retail" or "world building" but no folder or default destination to pick-up :=)

I'm surely embarassing myself, but i'm finally posting here after failing to understand how to make it work ! ;=)
Hope you will give some clue.

Regards.

Titi75
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #27 on: June 19, 2012, 01:44:06 am »
Hi !

The config file is, well, a text file called adtconverter.conf.
    You can open it with Notepad.
    It's also possible to right click on the file and choose "open with..." and then Notepad.
    You can also rename the extension into .txt, double-click on it, modify it, and then re-change the extension into .conf.

Here's the content of my config file, maybe it'll help you :

Code: [Select]
directory="C:docs__testing"
debug="no"
source_directory="C:UsersmyusernameDesktopcurrent_tests"
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titi75

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #28 on: June 19, 2012, 09:04:41 am »
Hello Mjolina.

THANKS !!!!!!

As i was thinking i managed to embarass myself !!!!!
Guess i have to get "windows for dummies".

I'm trying to learn, as i must confess i am a mac user,  and struggling to get some intelligence buff !

Thanks again :-)
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akspa420

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #29 on: June 20, 2012, 01:58:53 am »
I tried compiling the converter but when I execute it, I get some serious _crt Error's and the program crashes. Is there anything else I'm missing than using CMake to generate the visualstudio project? I looked through main.cpp, and it looks like all the conversion stuff is commented out?
I'm not a C++ programmer, but I can understand bits and pieces of it. I'd love to at least have a working build of the converter so I can fool around with alpha maps in 3.3.5a.
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