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Author Topic: own wdt --> map missing  (Read 1507 times)

Shruik

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own wdt --> map missing
« on: October 13, 2011, 03:24:50 pm »
Hey noggit team,
when i edit a wdt using taliis and put the wdt to my wow/world/maps/*mapname* the map isnt shown in noggits "continent" menu any longer :O don´t know weather all my wdts are corrupted or it is a noggit error... I´ll add the wdt as attachement here ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Steff

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Re: own wdt --> map missing
« Reply #1 on: October 14, 2011, 08:41:31 am »
Logfile / Configfile please.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Shruik

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Re: own wdt --> map missing
« Reply #2 on: October 14, 2011, 11:58:13 pm »
noggit.conf
Quote
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = C:worldbuild

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:worldbuild

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = F:Moddingmodel vieweruserSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048
log.txt
Quote
20 - (Noggit.cpp:129): Noggit Studio - 3.261+
752 - (Video.cpp:189): [Debug] GL: Version: 3.3.0
752 - (Video.cpp:190): [Debug] GL: Vendor: NVIDIA Corporation
752 - (Video.cpp:191): [Debug] GL: Renderer: GeForce 8800 GT/PCI/SSE2
753 - (Noggit.cpp:87): Using config file.
753 - (Noggit.cpp:220): Game path: C:worldbuild
753 - (Noggit.cpp:224): Project path: C:worldbuild
753 - (Noggit.cpp:265): Locale: enUS
784 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/common.MPQ
809 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/common-2.MPQ
817 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/expansion.MPQ
827 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/lichking.MPQ
845 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch.MPQ
850 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch-2.MPQ
852 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch-3.MPQ
858 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/locale-enUS.MPQ
859 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/expansion-locale-enUS.MPQ
859 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/lichking-locale-enUS.MPQ
863 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS.MPQ
865 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS-2.MPQ
866 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS-3.MPQ
1771 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1864 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1864 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1991 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2291 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2616 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2617 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2653 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2654 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2667 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2669 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2685 - (Noggit.cpp:370): [Debug] Creating Menu
2704 - (World.cpp:50): World 451: development has no WDT file!
2715 - (World.cpp:50): World 582: Transport176244 has no WDT file!
2716 - (World.cpp:50): World 584: Transport176231 has no WDT file!
2716 - (World.cpp:50): World 586: Transport181645 has no WDT file!
2716 - (World.cpp:50): World 587: Transport177233 has no WDT file!
2716 - (World.cpp:50): World 588: Transport176310 has no WDT file!
2716 - (World.cpp:50): World 589: Transport175080 has no WDT file!
2716 - (World.cpp:50): World 590: Transport176495 has no WDT file!
2716 - (World.cpp:50): World 591: Transport164871 has no WDT file!
2716 - (World.cpp:50): World 592: Transport186238 has no WDT file!
2716 - (World.cpp:50): World 593: Transport20808 has no WDT file!
2717 - (World.cpp:50): World 594: Transport187038 has no WDT file!
2717 - (World.cpp:50): World 596: Transport187263 has no WDT file!
2721 - (World.cpp:50): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2721 - (World.cpp:50): World 612: Transport_Menethil_Valgarde has no WDT file!
2722 - (World.cpp:50): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2722 - (World.cpp:50): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2723 - (World.cpp:50): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2723 - (World.cpp:50): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2723 - (World.cpp:50): World 622: Transport192241 has no WDT file!
2723 - (World.cpp:50): World 623: Transport192242 has no WDT file!
2724 - (World.cpp:50): World 641: Transport_AllianceAirshipBG has no WDT file!
2725 - (World.cpp:50): World 642: Transport_HordeAirshipBG has no WDT file!
2725 - (World.cpp:50): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2726 - (World.cpp:50): World 672: Transport197347 has no WDT file!
2726 - (World.cpp:50): World 673: Transport197348 has no WDT file!
2726 - (World.cpp:50): World 712: Transport197349 has no WDT file!
2726 - (World.cpp:50): World 713: Transport197350 has no WDT file!
2726 - (World.cpp:50): World 718: Transport201834 has no WDT file!
2782 - (Noggit.cpp:374): [Debug] Entering Main Loop
4105 - (Video.cpp:125): [Debug] resize(1280, 962);
140540 - (TextureManager.cpp:17): [Debug] Still in the texture manager:
- dungeonstexturesdoodadselfgateelfgate_wood01.blp
- dungeonstexturesfloormm_ne_floor_01.blp
- dungeonstexturesfloormm_ne_treerings_01.blp
- dungeonstexturesrockmm_ne_stone_01.blp
- dungeonstexturestreeskalidargianttreetrunk02.blp
- dungeonstexturestreeskalidartree_fatleaf_purple.blp
- dungeonstexturestrimmm_ne_trim_02.blp
- dungeonstexturestrimmm_ne_trim_03.blp
- interfacebuttonsui-dialogbox-button-disabled.blp
- interfacebuttonsui-dialogbox-button-down.blp
- interfacebuttonsui-panel-minimizebutton-down.blp
- interfacebuttonsui-panel-minimizebutton-up.blp
- interfacegluesmodelsui_humangradient5circle.blp
- interfacegluesmodelsui_nightelfaa_grass3.blp
- interfacegluesmodelsui_nightelfaa_moonwell_glow.blp
- interfacegluesmodelsui_nightelfaa_ne_clouds.blp
- interfacegluesmodelsui_nightelfaa_ne_ground.blp
- interfacegluesmodelsui_nightelfaa_ne_sky.blp
- interfacegluesmodelsui_nightelfaa_treewall.blp
- interfacegluesmodelsui_nightelfcaustic01.blp
- interfacegluesmodelsui_nightelfcausticblend.blp
- interfacegluesmodelsui_nightelfgenericglow2_32.blp
- interfacegluesmodelsui_nightelfkalidarmidtree_purple01.blp
- interfaceiconsinv_potion_83.blp
- interfacetooltipsui-tooltip-border.blp
- particlesdust3x.blp
- worldkalimdorkalidarpassivedoodadskalidarbusheskalidarbush_01.blp
- worldkalimdorkalidarpassivedoodadskalidarbusheskalidarshrub01.blp
- worldkalimdorkalidarpassivedoodadsoracletreewisp.blp
140540 - (ModelManager.cpp:19): [Debug] Still in the model manager:
- interfacegluesmodelsui_nightelfui_nightelf.m2
140541 - (WMO.cpp:1178): [Debug] Still in the WMO manager:
140576 - (Noggit.cpp:463): [Debug] Exited
Hope this will help ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"If you don´t like modelchanging, you don´t know the fascination of it"

Velius

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Re: own wdt --> map missing
« Reply #3 on: October 15, 2011, 10:44:27 pm »
Had the same problem today. I copied the Eastern Kingdoms adt files + wdt and wdm and renamed them all and threw into a new instance folder. I have also edited dbc files, everything worked well. Just when I edited the wdt file (in this case removed unneeded ADT sectors) the map disappeared from the list. I wonder if it does have something to do with heightmaps, but I am a noob so there is a big chance that I am wrong.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Mjollna

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Re: own wdt --> map missing
« Reply #4 on: October 15, 2011, 11:04:44 pm »
@Shruik :

Your wdt flags seem to have a problem. Here's what I tried :

- Extract the 3.3.5 untouched wdt, add it to my Noggit project folder in world > maps > QA_DVD : everything normal.
- Download your wdt, replace it in the folder : same problem as you.
- Copy the flags (0x0e) from the original QA_DVD wdt to yours (which had 0x1) and re-open : the map appears again in the continent list.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: own wdt --> map missing
« Reply #5 on: October 16, 2011, 01:16:41 am »
Never use blizzards files to start new isntance.
Create new files with taliis or use my template.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Shruik

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Re: own wdt --> map missing
« Reply #6 on: October 16, 2011, 12:14:22 pm »
Quote from: "Mjollna"
- Extract the 3.3.5 untouched wdt, add it to my Noggit project folder in world > maps > QA_DVD : everything normal.
- Download your wdt, replace it in the folder : same problem as you.
- Copy the flags (0x0e) from the original QA_DVD wdt to yours (which had 0x1) and re-open : the map appears again in the continent list.
Hum i used the file from a german client so maybe this is the problem... well i´ll test what you did. Thank you :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
"If you don´t like modelchanging, you don´t know the fascination of it"